Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 11 |
| Creator reviews (1 tracked) | – | 60 | 0 |
| All-time Steam reviews | 52% | 54 | 52 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“"On the right track, but it's missing players and technical polish."”
read full review ↗ - 80
“A fun mix of F-Zero and Splatoon with unusual gameplay mechanics. Even if multiplayer lobbies remain empty, you can always spend your time in a fun story mode.”
read full review ↗ - 42
“Trailblazers is a compilation of gorgeous race tracks with not a lot to do on them. If a sequel ever manages to come about, it’s easy to imagine a version of Trailblazers with better combat, a wider variety of ways to take advantage of painting the track, and more changes/tweaks besides, but until then this is a wasted opportunity on Supergonk’s part. Trailblazers can be fun, but it’s fleeting.”
read full review ↗ - 60
“With a community of people playing the game as intended I think Trailblazers could have had potential to be quite interesting. If you’re able to play with friends you can begin to see what the goals were and it is at least a different way to race. Unfortunately, as a single-player experience it is hard to feel the teamwork vibe working with bots and that makes for a pretty bland driving experience. Despite looking great and having a cool soundtrack there’s no escaping the somewhat ho-hum results in a typical race in Trailblazers.”
read full review ↗ - 80
“Trailblazers successfully sets itself apart from others in the same genre, especially as the Nintendo Switch marketplace is full of crazy racing games. While it is evident that the soundtrack and art style are somewhat borrowed, they have been churned into a product that is new, refreshing and unique, blazing itself a trail all of its own.”
read full review ↗ - 60
“Some performance issues aside, this remains an engaging, and rather different, racing game that just about overcomes its problems to offer some good old fashioned fun.”
read full review ↗ - 65
“Trailblazers is has well defined visuals and plays great, with an interesting mechanic that unfortunately doesn't support the weight of a full game. Had the paint mechanic been merely one element in a grander design, things may have turned out differently. As it is, Trailblazers stands as a great proof of concept for what may hopefully evolve into a deeper title in later releases down the road.”
read full review ↗ - 80
“Trailblazers delivers an entirely fresh racing experience using paint and a wild atmosphere.”
read full review ↗ - 60
“Trailblazers introduces strong new racing mechanics, but stumbles with technical issues and roadblocks in its design.”
read full review ↗ - 60
“Trailblazers isn't a bad racing title. Despite some floaty controls, the actual racing is fine, and the painting and team mechanics are interesting. The modes are also good, but the lack of a community means that local multiplayer is your only other option once you consume all of the single-player stuff. You'll wish the developers did something more interesting with the concept, as it feels untapped. For that, Trailblazers is only recommended for those who have already checked out other racing titles first.”
read full review ↗ - 70
“Dynamically future racing with track painting offers unique experience, although with some flaws.”
read full review ↗ - 50
“A variable frame rate is an out and out killer for any racing game, and despite Trailblazers' clear potential it's impossible to see past that. The overall concept, of merging F-Zero and Splatoon, is a fantastic idea, but perhaps it needed a bit longer in development in order for it to be fully realised.”
read full review ↗
…and 24 more tracked reviews.
