Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 13 |
| All-time Steam reviews | 80% | 74 | 845 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 69% | 67 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 1 up / 0.4 down · computed 2h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Weedcraft Inc is an unusual creation that is able to attract many players with its theme. It is a solid economic game that offers a lot of possibilities and complexity of gameplay. The game is aimed at players who like a challenge. It's just a shame that the title wasted an opportunity to address the positive effects of marijuana, as well as the potentially harmful ones. Anyway, this is a decent strategy for not too much money, which will appeal to a small group of players.”
read full review ↗ - 66
“Moving from the underground to the fringes of the mainstream, build your small grow room into a booming business”
read full review ↗ - 70
“Weedcraft Inc is a surprisingly deep tycoon game with a lot of complex systems, but with a few flaws as well.”
read full review ↗ - 50
“Weedcraft is a well-designed management sim with stylish art and catchy music. Generally, it does its job well. Managing things is hectic and engaging, and you can't afford to take your eye off the ball for too long, lest someone take advantage of your ignorance and kick you out of the market and into prison. However, its characters are stale, its dialogue is boring, and its depiction of ill people is really disgusting. These aren't minor flaws by any means and they drastically affect play.”
read full review ↗ - 70
“Weedcraft Inc doesn't do anything amazing, but it's your best bet if you want to grow and sell weed in a video game.”
read full review ↗ - 60
“An interesting but flawed attempt to tackle the selling and using of cannabis, that never has the courage to take itself entirely seriously.”
read full review ↗ - 80
“I honestly have very little to criticize about the pure business side of the game. The gradual progression is not too slow, and you slowly develop from keeping a close eye on your own grow (the place where you, you know, grow) until you have plenty of people to do that for you.”
read full review ↗ - 60
“Weedcraft Inc is a convincing management game about the cannabis business. We get into the game through all aspects of this business that are treated here with both lightness and relevance. We regret just an ergonomics that lack of nervousness in the long term, a slow progression and dialogues that lack intensity. That said, everything rolls for this original title, amateur of the genre or not.”
read full review ↗ - 75
“Weedcraft, Inc is a tricky tycoon game that overextends itself, but almost nails it.”
read full review ↗ - 60
“It’s always a shame when a game with great features doesn’t quite come together. Weedcraft's problems are fixable. The interesting features can be refined and improved upon over time and, at only $20, Weedcraft Inc doesn’t require a huge financial outlay. However, it does require a lot of your time and too much of that time is holding down the mouse button and navigating through tedious chat menus. There’s a fun ten hours in Weedcraft Inc; it’s just a shame it took me over twenty hours to experience it.”
read full review ↗ - 75
“Weedcraft Inc makes for a fun new spin on the tycoon genre while tackling a serious social issue with bravery, humor, and compassion.”
read full review ↗ - 80
“Playing Weedcraft Inc is ironically addictive. Something is always available to improve, and those with competitive personalities will find that the urge to beat the competition or create better strands of weed is irresistible. Weedcraft Inc demands the players attention, which creates a sense of ownership over the business empire being created and hooks the player in to play for “just ten more minutes.” Despite the occasional feelings of tedium, the overall experience is an inventive illustration of this ever-growing economy. The nicely polished systems offer a challenge for new and experienced players of the management sim genre. With inviting visuals and an engaging story, Weedcraft Inc creates a unique tone compared to other management sims, ultimately hooking you in for another hit.”
read full review ↗
…and 16 more tracked reviews.
Patch history
- Freedom UpdateDec 10, 2019
- Patch v1.04Apr 19, 2019
- Patch v1.03Apr 17, 2019
- Day 2 Patch (v1.02)Apr 12, 2019
