Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 6 |
| All-time Steam reviews | 62% | 61 | 197 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 2 total reviews in window · weighted 2.2 up / 0.1 down · computed 4h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“While the label “Souls-like” has gotten to be a bit overused and trite, there’s certainly a market out there for people looking for games with challenging and engaging combat...”
read full review ↗ - 80
“Immortal Planet manages to capture the elusive greatness of the Souls series from a new perspective.”
read full review ↗ - 85
““Don’t get greedy.” Wiser words from my younger brother have never been more true. These are truly words to live by as unlike the Souls series that it takes inspiration from, Immortal Planet follows some of the tenants of the creator’s earlier title of Ronin which is a turned based platformer that involved plenty of thinking before committing to actions. How did that line of thought transfer over to an adventure hack and slash? Very well.”
read full review ↗ - 60
“Immortal Planet is the kind of game that raises expectations before a proper exploration but this work turns out to be a disappointing piece of gaming. Despite a good approach to combat mechanics, the game ends up harmed by its unappealing exploration, inconsistent level of challenge and its drab, dull and off-putting audiovisual environment, topped off by a mediocre performance which harms the overall flow of the game's experience.”
read full review ↗ - 60
“An interesting attempt at an isometric Dark Souls, but it lacks the depth and attention to detail of the real thing.”
read full review ↗ - 80
“Immortal Planet doesn’t offer an experience that feels like an eternity, but it successfully translates its aspirations to an isometric perspective in a way that will satisfy souls fans.”
read full review ↗ - 80
“A love letter to Dark Souls that is more than capable of holding it's own. An intriguing story and setting, well designed enemies and levels, a great art style and keen sense of musical direction all contribute to make Immortal Planet an excellent ARPG.”
read full review ↗ - 75
“Immortal Planet is a fine game but the biggest complaint I have are the controls, which make it more frustrating than it actually is. It has strategic combat and slow progression with rage quitting moments as well as drawing inspiration from the Souls genre. If you're fine with the limited control customisation then do check out this game for a never ending hack and slash adventure.”
read full review ↗ - 50
“It just feels so unnecessary and obnoxious to, in my opinion, ruin a mechanic that has been used time and time again in combat-based games as a test of skill and timing, as well as a nice way to reset the battle from a distance.”
read full review ↗ - 82
“Those looking for a narrative focused experience or breathtaking visuals will probably come away disappointed. However, Immortal Planet translates the SoulsBorne world into a small isometric package and runs with it. For every Souls feature it misses the mark on, it makes up for it with an innovative twist on the formula with marked improvements in some ways. Immortal Planet manages to capture the strategic adrenaline rush of the Soulslike, while forging its own identity along the way.”
read full review ↗ - 80
“There are a few moments of frustration, but there are also times where it, dare I say it, surpasses Dark Souls in my mind. At the very least, it's a colourful, compelling, sci-fi Souls-like, and a great way to pass the time while waiting for FromSoftware's next announcement.”
read full review ↗ - 80
“Get your controller out for this one, folks. It says recommended, I would check that in as mandatory. Take a breath, ease up on the button mashing, and follow the Old Man in our look at Immortal Planet. Currently available on Steam for the very reasonable price of 14.99 USD.”
read full review ↗
…and 9 more tracked reviews.
Patch history
- Weapon Update has arrived!Oct 15, 2017
- Weapon Update has arrived!Oct 15, 2017
