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Old Man Mordaith
61

Old Man Mordaith

Press34 reviews on recordTrust score from 14 scored reviews vs. players · provisionalwebsite ↗

14 above players
Bias
within ~9 pts
Vs player sentiment
0.15
Ranks like players
14
Games compared

How this trust score was computed

Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.

58
Alignment (40%)
74
Decoded accuracy (30%)
n/a
Player-side (30%)

Controversy record: on 1 game where press consensus and players sharply disagreed, this reviewer sided with players 0 times.

Computed 1h ago · full methodology →

Outlet vs. players

Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.

Biggest disagreements with players

The receipts: games where this outlet's verdict landed furthest from player sentiment.

Recent reviews (18 tracked)

  • 80
    Stygian: Reign of the Old OnesOct 2, 2019 · Joshua Smith

    Made by an indie studio out of Turkey by the name of Cultic Games, Stygian: Reign of the Old Ones has a lot going for it. It promises to be a CRPG with high replayability, meaningful choices and one heck of a creepy vibe. Stygian draws upon lots of the classical work from the Mythos but also tries to set itself apart and do its own thing.

    read full review ↗
  • 85
    Remnant: From the AshesSep 23, 2019 · Joshua Smith

    It’s a very transparent system. I think too many games try to dazzle us with an overwhelmingly complicated system of upgrades. Not this one, and that’s a good thing. There’s a whole bunch of stuff going on in Remnant, and an overly complicated game loop for upgrades and leveling would detract from it. The game wants you to be a rooting-shooting (or is that just root shooting?), hacking-slashing badass and doesn’t want you too hung up on learning how to build this character optimally or how to min-max.

    read full review ↗
  • 95
    Age of Wonders: PlanetfallAug 5, 2019 · Joshua Smith

    Like many of the best strategy games, the complexity of the systems isn’t dumbed down. Instead, the player can customize their experience. You can alter the difficulty, disable some victory goals, alter resource distribution and much more. I love when games do this. It allows a person to ease into the game in a way that leads to mastery and comprehension without frustration. Options and playing your way seem to be a common theme in Planetfall. This customization allows one to sit back and enjoy the tropes presented in this wild game.

    read full review ↗
  • 90
    Imperator: RomeApr 25, 2019 · Joshua Smith

    Every game of Imperator: Rome may have you winning or suffering defeat in the Punic wars as the titular Rome. But how many of those games did you have your rival, the leader of Carthage, tossed into an arena, and forced him to duel his son to the death? Of course, when he won, you granted him full rights of a citizen and brought his surviving family members into the fold, and a generation later, they were your most staunch supporters.

    read full review ↗
  • 90
    Pillars of Eternity II: DeadfireMay 19, 2018 · Joshua Smith

    Anyone familiar with my reviews knows my greatest fear for some sequels is messing up a perfectly fine system just because they can. Innovation for its own sake is not only dumb, but it’s also dangerous. It can be a series murderer. However, I am happy to report that Deadfire doesn’t fall prey to that scenario. It leans hard on its old mechanics, the CRPG roots that made it great and refines qualms about the previous iteration of the game.

    read full review ↗
  • 90
    BATTLETECHApr 24, 2018 · Joshua Smith

    Mechwarriors and the Battlemechs are separate beasts. You can swap them around, one can get messed up pretty bad and the other survive an engagement without a scratch. You need to watch everything. Facing, elevation, turn order, sensor range, and way more information that I could elegantly lay out in this review. Rest assured it is a tactical players dream come true.

    read full review ↗
  • 90
    Hand of Fate 2Nov 6, 2017 · Joshua Smith

    Well, gimmicky? Yeah, a bit. Needless? Oh no. Very needed. We aren’t going into all the details of the new games and challenges as part of the fun of the game is uncovering them. (And of course, in true Game Master fashion, listening to our NPC narrator gloat about his creations.) Everything is introduced gradually and, with the deck building aspects, you do have a hand in determining the types of challenges you will face.

    read full review ↗
  • 80
    Immortal PlanetOct 11, 2017 · Joshua Smith

    Get your controller out for this one, folks. It says recommended – I would check that in as mandatory. Take a breath, ease up on the button mashing, and follow the Old Man in our look at Immortal Planet. Currently available on Steam for the very reasonable price of 14.99 USD.

    read full review ↗
  • 90
    Children of ZodiarcsSep 1, 2017 · Joshua Smith

    Simple in its implementation but opening the door to something both unique and complex, the team over at Cardboard Utopia has really done something impressive.

    read full review ↗
  • 80
    EVERSPACE™Jun 23, 2017 · Joshua Smith

    You kids may know by now, this ol’ salt really likes his space games. Strategy to cockpit – it doesn’t matter, done well space is a subject that always inspires wonder. As such, I tend to go easy on games that at least try, and get angry at games that promise the moon, but roll up a cheese slice and say it’s the same thing. (You know… cause the moon is made of cheese? Do people still say that? Forget it – I’m off topic) With that in mind, Everspace is decent game. But I can’t fathom how people are calling it a rogue-like.

    read full review ↗
  • 90
    Seasons after FallJun 1, 2017 · Joshua Smith

    Developed by Swing Swing Submarine and published by Focus Interactive, Seasons is available on Xbox One, PS4 and PC at the price of 14.99 USD. The game has a fantastic design that sets a high bar for others in the same genre.

    read full review ↗
  • 75
    The SurgeMay 29, 2017 · Joshua Smith

    The Surge is an action based sci-fi that follows the story of Warren, a protagonist who dreams of being able to walk again by signing up to work for the suspiciously altruistic company CREO. After a rather upsetting process, Warren awakens being hauled to an uncertain fate by a robot that really thinks he is garbage. Fortunately, his newly acquired exoskeleton rig has given him the ability to walk again, and as he stumbles through his first steps, we too join him in stumbling through the game.

    read full review ↗
  • 80
    Regalia: Of Men and MonarchsMay 25, 2017 · Joshua Smith

    It has been a long time since I really felt empathy for a protagonist like I have for Kay. The reluctant head of his household, Kay inherits a crumbled ruin of an old great kingdom. He really has reservations about it, and at first flat out refuses – not in a typical whiny petulant way, but in the realistic way an ill-prepared person would react to having a great amount of responsibility thrust on them. Unfortunately, circumstances crop up forcing him to take over the kingdom, regardless of his own desires, and Kay, his two sisters, and his loyal bodyguard are forced to stick around and rebuild.

    read full review ↗
  • 90
    ENDLESS Space™ 2May 18, 2017 · Joshua Smith

    Endless Space 2 is exactly what you would hope of a sequel to a beloved 4X game series. It takes what it learned not just from the previous incarnation, but also from community feedback via Games2gether and from other games as well.

    read full review ↗
  • 55
    Shiness: The Lightning KingdomMay 15, 2017 · Joshua Smith

    While I wanted to get in and explore the beautiful looking world of Shiness I was constantly routed in my efforts by the frustrating fighting system and some strange design choices.

    read full review ↗