Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 298 sampled Steam reviews (255 positive / 43 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
Positive reviews don't converge on specific aspects.
What negative reviews complain about
- Controls & UI19% mention it
- Bugs & crashes16% mention it
- Story & writing9% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
55%
29 reviews
5-15h
83%
52 reviews
15-40h
85%
53 reviews
40-100h
88%
56 reviews
100h+
94%
108 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 13 |
| All-time Steam reviews | 66% | 64 | 1000 |
| Metacritic user ratings | – | 54 | 28 |
| Post-patch Steam reviews (trust-weighted) | 87% | 81 | 810 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 24, 2025) · 300 reviews sampled · 810 total reviews in window · weighted 217.7 up / 32 down · computed 2h ago · full methodology →
Press & Creators reviews (44)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Imperator: Rome may have its issues, especially when it comes to its non-war mechanics, but it's still a pretty decent take on the genre. The war mechanics are fun to play around with, the learning curve is actually not overwhelming, and the sheer variety of playable countries definitely lends itself well to replayability.”
read full review ↗ - 60
“In its current state, Imperator: Rome is a somewhat hollow experience. If you're a patient fan of grand strategy and don't mind dealing with the terrible UI, you'll enjoy what's available. The game will no doubt improve massively over time. Ave Rome!”
read full review ↗ - 80
“Imperator: Rome combines the best parts of Europa Universalis: Rome into a bigger, more ambitious package. A great entry point for those interested in grand strategy games.”
read full review ↗ - 55
“Imperator: Rome is another showmanship of Paradox’s greed that is manifested through their DLC politics. In its core, it is a good game with some intuitive ideas that are resolved through a very interesting time period, but it falls short in almost all fields where its mechanics are clearly left unfinished for some DLCs to fulfil them. ”
read full review ↗ - 85
“Imperator Rome is a great example of an entertaining historical game developed by Paradox studios. I was able to manipulate the fates of great empires and easily engage in wars, coups or intrigues. It's a difficult game to review because you want to play it all the time.”
read full review ↗ - 85
“Imperator is a strong instalment to the Paradox catalogue. It has a much stronger military focus than other Paradox games, and though it implements many mechanics of other Paradox titles, it can be somewhat limited in options for the player. The music, visuals and warfare are a major plus point however.”
read full review ↗ - 60
“Imperator: Rome combines the quirks and mechanics of multiple Paradox titles, but it lacks the charm and depth to stand out on its own. It wore the trappings and regalia of Marcus Aurelius, yet, once removed, out came Commodus instead.”
read full review ↗ - 75
“A very Paradox game, in both a good and bad way. It has all the hallmarks of a good game, and I look forward to seeing continued development as time goes by.”
read full review ↗ - 80
“If you're a history buff and you're not put off by the sea of numbers, this game will be a joy to play.”
read full review ↗ - 75
“The systems run as deep as ever in Paradox's latest effort, though the personality isn't quite there.”
read full review ↗ - 50
“Imperator: Rome feels undercooked. As it stands, it's a strange mish-mash of several of Paradox's existing (and, let's be honest, superior) games without much to distinguish or recommend it. Paradox recently outlined a "One Year Plan" for the title in an effort to reassure players that they are aware of its shortcomings and intend to address them. That roadmap appears insubstantial to my eyes, but we'll see when we get there. For now, Imperator: Rome remains a decidedly modest strategy game.”
read full review ↗ - 70
“This is not one of the best grand strategy games from Paradox Interactive, however still good, especially for new players.”
read full review ↗
…and 32 more tracked reviews.
Patch history
- Anniversary Patch 2.0.5 AugustusApr 24, 2025significant · resets scoring window
- Patch 2.0.5 (Open Beta)Dec 6, 2024significant · resets scoring window
- Anniversary Patch 2.0.4 AugustusApr 25, 2024significant · resets scoring window
- Anniversary Maintenance Patch - 2.0.4 (Open Beta)Apr 25, 2023significant · resets scoring window
- 2.0.3 Patch ReleasedMar 17, 2021
- 2.0.2 Patch ReleasedMar 9, 2021significant · resets scoring window
- Marius Update Tutorial: Characters & InventionsFeb 20, 2021
- Marius Update Tutorial : Culture & ReligionFeb 18, 2021
- 2.0.1 Patch ReleasedFeb 18, 2021significant · resets scoring window
- Raise your Army: The Marius Update is OutFeb 16, 2021
- Marius Update Tutorial: Warfare ReformedFeb 15, 2021
- Development Diary #118 - 2.0 : Change LogFeb 15, 2021
- Military Tutorial for Upcoming Marius UpdateFeb 11, 2021
- Hotfix 1.5.3 Available NowSep 3, 2020
- 1.5.2 Patch ReleasedAug 20, 2020
- Menander Update Releases Tomorrow!Aug 10, 2020
- 1.4.2 Hotfix ReleasedApr 16, 2020
- 1.4.1 Hotfix Released [checksum ec60]Apr 2, 2020significant · resets scoring window
- 1.3.2 Patch released [checksum 6615]Dec 17, 2019significant · resets scoring window
- Hotfix 1.3.2 Available Now in Opt-In Beta!Dec 13, 2019significant · resets scoring window
- Hotfix 1.3.1 is OUT!Dec 4, 2019
- Development Diary #73 - Livy and Punic Wars Patch NotesDec 2, 2019significant · resets scoring window
- Livy Update and Free Punic Wars Content Pack Coming Soon!Oct 19, 2019significant · resets scoring window
- Development Diary #65 - Livy Update ChangesOct 8, 2019
