Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 52 | 12 |
| All-time Steam reviews | 68% | 66 | 67 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (31)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Milanoir captures the essence of 70's gangster films well, but it's all style and no substance. The writing is juvenile, the difficulty ramp is ridiculous, and the persistent glitches sour the whole experience. If you're someone who seeks accomplishment in conquering an absolutely brutal challenge, you might find some enjoyment here. Otherwise, there isn't a whole lot else to get out of this game.”
read full review ↗ - 60
“While Milanoir offers up something very different on Switch, and manages to avoid repeating itself too much, the overall unevenness of the experience can be hard not to be frustrated by. Some sequences play well, and will give you some push back, but others can prove to be maddening and seem to only get cleared through an element of luck on top of your skills. If you’re determined to you’ll get through it but for mere casual fans without a patch it will probably aggravate more than entertain.”
read full review ↗ - 70
“While Milanoir does a whole lot of things right with its fair share of positives and highly stylized aspects, it still manages to drop the ball on some key elements like crucial gameplay mechanics. Regardless, this game is a fun play, and we'd say it's definitely worth your money, assuming you are looking more for a solid story and over the top experience than you are for the smoothest, frame-perfect gameplay.”
read full review ↗ - 50
“To be sure, some of this is my own incompetence - failing to notice the street signs that can be used to ricochet bullets. But much of it is the fault of the game - the eight-person ricochet off stop signs only hitting two of eight foes in a scene designed explicitly to tutorial that very feature. For that reason alone, I cannot recommend Milanoir. If you want to experience the story of a sadistic killer who's plans have gone bust, you're better off watching one of the game's inspirations, the 1973 film Almost Human. Just know it, and Milanoir, are not for the faint of heart.”
read full review ↗ - 67
- 50
“Despite hitting a lot of the same notes, Milanoir is not the Hotline Miami successor many were expecting. The game has a lot of style, enough for its 6-8 hour campaign to keep you engaged, but it is hidden underneath a layer of extreme frustration brought to light by its technical issues and extreme difficulty curve.”
read full review ↗ - 50
“An excellent game filled with all the things to love about video games. Cool characters, great music, sweet story, and graphics that fit the game perfectly. It’s just too bad that the difficulty spike absolutely killed the experience for me. I don’t rage quit very many games, but when I do… a controller usually dies a horrifying and disturbing death. Don’t worry. No controllers were harmed in the process of this review.”
read full review ↗ - 40
“Milanoir is a twin stick shooter that offers a nice atmosphere, but it suffers from gameplay and difficulty issues that make him very frustrating.”
read full review ↗ - 30
“Aggressively unpleasant and a chore to play, Milanoir is a bloody dud of a tale. A slick visual style is the only positive to take away from this lousy slog of a game.”
read full review ↗ - 75
“Milanoir is a fun, and gritty take on the 1970s showcased in Italian crime movies, and the game does a great job at presenting this on Nintendo Switch. The gameplay is solid and entertaining, there's a nice variety of stages, and the minimalist character design has allowed the team to distill the movie stereotypes down to their essence. Be sure to check it out!”
read full review ↗ - 65
“Milanoir has the potential to be a grat game on the Nintendo Switch, but the aiming mechanics aren't fit for the system, and consistently get in the way. Its revenge plot is also just way to dark and without any redemptive qualities.”
read full review ↗ - 75
“An interesting shooter that reminds italian noir with some Tarantino's ideas. A good indie, but some unnecessary difficulty spikes ruin the overall flow.”
read full review ↗
…and 19 more tracked reviews.
Patch history
- First update available! Easy mode & Game balancing fixesJun 26, 2018significant · resets scoring window
