Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 17 |
| All-time Steam reviews | 54% | 55 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 82% | 76 | 6 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 15 reviews sampled · 16 total reviews in window · weighted 2.8 up / 0.6 down · computed 2h ago · full methodology →
Press & Creators reviews (48)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Bethesda's really tried to make DOOM work in virtual reality, but despite supporting all three of PlayStation VR's control options, it doesn't really feel like the title was designed with any of them in mind. That said, if you can ignore the flaws with whichever peripheral you choose, then the over-the-top action of id Software's series transfers well, and this is arguably one of the better looking virtual reality titles to date. It's a little on the short side, but the price point reflects that, and the gunplay is still as intense as it's ever been.”
read full review ↗ - 50
“This specific vision of DOOM is not compatible with PlayStation VR. Mainly due a horrific controls scheme that breaks everything DOOM stood for: a frenetic combat ballet that uses both weapons and movement.”
read full review ↗ - 60
“DOOM VFR is one of the most action-packed games I've ever played using the HTC Vive. It's a shame Bethesda ignored the huge amount of progress that has been made in VR development. DOOM VFR is a good game, but with a number of changes it could easily become a great game. Do not buy this game if you suffer from motion sickness as you simply won't be able to play it for longer than five minutes at a time. However, if the locomotion issues don't bother you, DOOM VFR is definitely worth picking up.”
read full review ↗ - 75
“I was really surprised at how much I enjoyed my time with Doom VFR. Skyrim VR had soured me a little and I wasn't really looking forward to playing. But this shows that rethinking how a game will work in VR, instead of just shoehorning a game into VR wholesale, can make the world of difference. It also helps that the game has a price tag to match.”
read full review ↗ - 78
“It has the classic elements of a DOOM game, immersing the player in the DOOM world.”
read full review ↗ - 70
“Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.”
read full review ↗ - 70
“Doom's trademark demon slaying translates well to virtual reality, but Doom VFR feels more like a warning shot than a BFG blast.”
read full review ↗ - 45
“While DOOM: VFR can be a fun game to play, the lack of ultra-violence and short playtime overshadow the fun that DOOM: VFR provides, especially at it's current price”
read full review ↗ - 90
“As a VR experience designed from the ground up for the technology, Doom VFR is probably the best example of this to date. There are some improvements to be made with the movement, but it is otherwise a fantastic bit of the ol' ultra violence that shouldn't be missed. Bethesda have definitely shown they understand the potential of VR, so hopefully we'll see more dedicated VR experiences in the future.”
read full review ↗ - 75
“A snappy, blood-soaked three-hour thrill-ride sure to please any VR owners looking to get some extra use from their doubtless dust-covered PSVR Aim controllers.”
read full review ↗ - 60
“An inspired effort to try and make Doom work in VR, but the limited control options on PlayStation VR leave the action feeling clumsy and frustrating.”
read full review ↗ - 60
“Looking like a DLC for the 2016's DOOM, VFR can easily be considered a pleasant experience as it's still a bloody nervous FPS. But none of the ways to control the main protagonist feels fully satisfying, which is too bad.”
read full review ↗
…and 36 more tracked reviews.
Patch history
- DOOM VFR PC Patch - January 30Jan 29, 2018
- DOOM VFR PC Patch - January 30Jan 29, 2018
