Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 10 |
| All-time Steam reviews | 89% | 83 | 159 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.1 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“As a project from a small indie studio, Rising Hell boasts simple gameplay, a healthy dose of challenge for both fans of the genre and complete newcomers, and an appealing audiovisual presentation. For a reasonable price, you’ll get several hours of fun escaping from the pit of hell. Although the game isn’t perfect and has a few flaws, the developers can certainly be proud of their work.”
read full review ↗ - 80
“Roguelikes and roguelites are notorious for having high difficulty curves, but Rising Hell doesn't feel too punishingly hard even in the beginning, likely due to the length of the levels. It's a worthwhile effort from Indonesian developer Tahoe Games and it's one to look out for as it keeps getting better.”
read full review ↗ - 75
“You'll soon fall in love with this game while you sit and play it, although it has not enough contents to play for a long time.”
read full review ↗ - 80
“Rising Hell successfully captures the genre's addictive nature through its relative simplicity and adherence to personalization.”
read full review ↗ - 80
“Rising Hell is a surprisingly good game that took a simple level design idea and made it work with the roguelite genre. If you’re into demon slaying to heavy metal and enjoy the roguelite loop then this will be a title to pick up.”
read full review ↗ - 70
“Rising Hell is a great entry by Tahoe Games, offering a unique take on the genre. The game is simple enough to understand and pick up and play by even newcomers but offers just enough challenge to cater to fans of the genre. While the lack of depth, especially with builds that directly affect replayability, is disappointing, this is overshadowed because of the rather small but very talented dev team.”
read full review ↗ - 80
“Capturing the essence of the genre and adding its own twists, Rising Hell may not be the cream of the crop, but it sure is rising up fast.”
read full review ↗ - 70
“If you enjoy dark, edgy roguelikes with a rocking heavy metal soundtrack, you definitely need to pick Rising Hell up.”
read full review ↗ - 80
“Rising Hell's verticality and butter-like combat system make it feel unique in an increasingly popular genre. It looks awesome, sounds fantastic and for its price point, it's definitely worth your time. While you will not be playing for hundreds of hours, your relatively short time slaying demons will be fast, frenetic and very enjoyable.”
read full review ↗ - 85
“Rising Hell is a standout roguelite that isn’t trying to break your budget. Those new to the genre and diehards alike will find plenty of depth to this challenging skill-based experienced. Its lasting power is yet to be seen, but bursts of gameplay provide enough to warrant multiple playthroughs as you try to get further. Rising Hell delivers a unique spin on the roguelite formula and creates a balanced experience for any who plays.”
read full review ↗ - 65
“Rising Hell is too small for the environment it builds, but it does have the characteristics of an addictive and intense game, suitable for short bursts. For lovers of the roguelike genre, it is a greater satisfaction to conclude the small campaign and venture into even more challenging difficulties, but it's a bit lacking for more traditional players. After all, hell is certainly terrible, but there are still those who dare to venture there, whatever the cost.”
read full review ↗ - 75
“Rising Hell is a great arcade action title. It is exciting to climb a hellish tower infested with monsters and dangers, mainly because of the fast pace and agile mechanics. There are many ways to explore and those who enjoy a good challenge will find options to continually increase the difficulty. However, the diversity of content is limited, making every run very similar to each other. In the end, Rising Hell is a good option for quick matches and pure and immediate fun.”
read full review ↗
…and 2 more tracked reviews.
Patch history
- Bloodline UpdateJan 17, 2022
- Controller and Performance Update!Sep 21, 2021
- Rising Hell First Post-Launch Update!!Jun 4, 2021
- Small Update on Deathrush ModeMay 6, 2021significant · resets scoring window
- Rising Hell New Update!Apr 22, 2021
- Approaching The Final Gates Of Hell!Jan 27, 2021significant · resets scoring window
- New Boss Stage Update!Dec 23, 2020significant · resets scoring window
- Public Beta Update!Dec 1, 2020significant · resets scoring window
- Hell's Redemption update!Oct 29, 2020significant · resets scoring window
- Public Beta Update : Redemption Mode and more Challenges!Oct 20, 2020significant · resets scoring window
- Miniboss Update: Beleth & LilithMay 27, 2020
- Miniboss Update: Magog & AbaddonMay 20, 2020significant · resets scoring window
- Public Beta Update: More Tweaks and Bug FixesJan 29, 2020significant · resets scoring window
- World 3 Development Progress / Talent Combo SystemDec 20, 2019significant · resets scoring window
- Public Beta Update: New Talent Combo System!Dec 11, 2019
- Small Updates, HUGE AnnouncementNov 27, 2019significant · resets scoring window
- More Talent, More Things to Discover in The 0.8.7 UpdateNov 13, 2019significant · resets scoring window
- The Queen's Sentinels UpdateNov 1, 2019
- Dash Your Way Out of Hell in Our Latest UpdateOct 23, 2019
- First Patch Announcement from the Hell Renovation CommitteeOct 19, 2019significant · resets scoring window
