Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 9 |
| All-time Steam reviews | 94% | 88 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 96% | 91 | 35 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 99 reviews sampled · 70 total reviews in window · weighted 58 up / 2.6 down · computed 3h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Do Not Feed the Monkeys is a simple game that has put a lot of effort into constructing an absorbing world that it is easy to let take priority over making sure your character eats”
read full review ↗ - 70
“Do Not Feed The Monkeys isn't a perfect game by any means, and its minor interface and design hiccups are unfortunate. Thankfully, these small irritations do not serve to massively undermine what Fictiorama Studios has achieved here; the capacity for indie developers to come up with novel ideas never ceases to impress, and this is a doozy of a concept. Weaving together the "monkeys'" stories is rewarding and satisfying, and there's an impressive sense of foreboding to the whole thing. You'll play Do Not Feed The Monkeys through to the end more than once, believe us.”
read full review ↗ - 67
“If you've been following me for a while you'll know I'm a big fan and cheerleader for weird games...”
read full review ↗ - 70
“Do Not Feed the Monkeys is a testament to the capacity of independent developers to create something unique that makes major league, triple-A products feel trite by comparison. However, while being a paid voyeur turns out to be quite entertaining, this title is not without its flaws, with the most serious one being that, although something that was supposed to have a high replay value, it actually becomes increasingly less enjoyable the more you play. Nevertheless, do get it if intrigued by its original concept. The fun will last for two-to-three play-throughs, but it's definitely worth it.”
read full review ↗ - 80
“I certainly felt that once I got my head fully and completely bamboozled by the intricacies of Do Not Feed The Monkeys, it was over. Fortunately the game is replayable to the nth degree due to its central mechanic of playing the game particularly how you want to, no matter how stressful each playthrough was always going to be.”
read full review ↗ - 68
“Offering a short but unique premise, Do Not Feed The Monkeys grabs the player's attention but botches it with conflicting mechanics that replicates too much with the mundane tasks it aims to satirise.”
read full review ↗ - 60
“It’s short-lived, and the unnecessary focus on survival elements takes the fun out of it. A sizeable assortment of camera locations means a second playthrough might show you something new, but it’s debatable whether you’ll be bothered to go through it again.”
read full review ↗ - 78
“An interesting and unique point'n click adventure that falls short on lenght but manages to entertain while it lasts.”
read full review ↗ - 77
“Do Not Feed the Monkeys is an enjoyable ‘voyeur simulator’ that’ll certainly hook players in with the unique and zany scenarios it puts you in. It does have some flaws with a lack of tutorials and some finicky controls the most obvious offenders, but they don’t stop the game from offering a genuinely intriguing and clever experience for Nintendo Switch gamers to sink their teeth into. Just remember one thing: do NOT feed the monkeys…”
read full review ↗ - 80
“Every so often a game comes along that catches you unawares. The great thing about writing reviews is that sometimes when faced with a list of possible titles, you make a choice based on any number of criteria. This time around, it was the name.”
read full review ↗ - 85
“Do Not Feed The Monkeys, even on Nintendo Switch, is certainly something to try and enjoy. The title is an atypical adventure game, able to graft into the innermost part of the human brain and play with our unconscious much better than the competition. The title is replayable, with some problems due to the control system and with some situations (such as the endgame) that could be better managed by distorting a little 'essence. Our advice is to take and play it because it is difficult to regret the adventure you are preparing to live. Remember to cover with scotch the cameras you have at home, rather.”
read full review ↗ - 80
“Some games are revolutionary, some are evolutionary, and some are just good at doing their own thing. Do Not Feed the Monkeys falls into the latter category and manages to take 'unique' in a positive direction by melding a puzzle game with resource management within a fascinating premise.”
read full review ↗
…and 8 more tracked reviews.
Patch history
- KO/DE UpdateApr 29, 2019
- The Observational UpdateOct 29, 2018
