Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 63 | 7 |
| All-time Steam reviews | 73% | 69 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 89% | 83 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 9 reviews sampled · 8 total reviews in window · weighted 6.4 up / 0.8 down · computed 3h ago · full methodology →
Press & Creators reviews (16)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“That being said, it is not an easy game and, for those with a more casual interest in sims, it may be hard to get into. If you get past the difficulty and are able to learn all the subtle nuances of managing and optimizing a supply chain all the way from natural resources to parts to complete products, you will have a good time with this.”
read full review ↗ - 60
“Rise of Industry has significant depth with heavy focus on logistics and supply management. Unfortunately, there's not much else for you to enjoy.”
read full review ↗ - 70
“Overall, I do enjoy Rise of Industry, even with its flaws. I'm sure that some of my gripes boil down to things I haven't yet figured out. We could chalk it up to its unique style of management game but I am not sure if that is really the issue here. It has made leaps and bounds since its early access days and I'm thankful for the progress, but for some reason I still feel like the game could use more improvement. The concept is great and the foundation is there for Rise of Industry to be an excellent management game, but it still needs some time. At least for me. But don't worry, I'm still going to be playing this game well after writing this review!”
read full review ↗ - 70
“With a solid gameplay, Rise of Industry had made me tons of fun. But in the meantime, it is really similar to Industry Giant II. Other flaws include lacking optional road design and usurious loan etc.”
read full review ↗ - 72
“Beautiful style, polished interactions, but ultimately it just runs out of things to do.”
read full review ↗ - 50
“Rise of Industry is a mixture of addictive fun and irritating mundanity.”
read full review ↗ - 85
“Hours of playtime but not boring at all. Rise of Industry has everything a production sim fan wants. There might be some issues, but I cant give you one.”
read full review ↗ - 80
“Rise of Industry, much like real-life business ventures, takes serious work and effort. However, like said ventures, it offers a unique, rich and vastly rewarding experience to anyone who succeeds, as well as a minimum ten times return of your investment guaranteed.”
read full review ↗ - 60
“Rise of Industry is fundamentally sound, but it goes from boom to bust too quickly.”
read full review ↗ - 70
“Rise of Industry is a complex production/logistics management sim with a wide variety of options and difficulty settings. It's got a rather steep learning curve, however, and needs a fair amount of micromanagement to keep things running smoothly. If you're looking for a management game with some depth and complexity, Rise of Industry is worth a look.”
read full review ↗ - 80
“Rise of Industry is such a delight and a much deeper experience than I was expecting. Almost every aspect of your budding empire can be maintained and tweaked to your personal preference, although you’ll have to give the customers what they want. Competition is fierce, and not only is the AI cutthroat, but you’ll have to properly build a transportation network to ensure traffic doesn’t slow down your profit margin. On top of that, pollution becomes a concern, and when you throw the random events and auctions into the mix, there is so much that you have to track to keep your business flourishing. While I may have built my empire on wool, nothing came between me and my desire to become the ultimate supplier of potato chips and berry pies. The game launched with Steam Workshop support, ensuring the game has a bright future due to the endless possibilities.”
read full review ↗ - 70
“Maybe it's not a real tycoon game, but Rise of Industry can be a really pleasant puzzle game.”
read full review ↗
…and 4 more tracked reviews.
Patch history
- Industrious 2.3 Update Launched!Jan 7, 2021
- A Profitable 1 Year Anniversary Patch!Apr 28, 2020significant · resets scoring window
- Patch 1.4 with HQ Specs, is now live!Sep 16, 2019
- Rise of Industry: 2130 announced at last!Aug 16, 2019significant · resets scoring window
- Patch 1.3 is now available!Jul 15, 2019significant · resets scoring window
- Updated to version 1.2 with new and improved Logistics and more!Jun 25, 2019significant · resets scoring window
- 1.2 (Logistics v5 and more) on the Experimental Branch!Jun 10, 2019significant · resets scoring window
- Megapatch 1.1 is now public!May 21, 2019significant · resets scoring window
- Patch 1.1 on the Experimental Branch!May 13, 2019significant · resets scoring window
- 1.0.1:0705b Minor Patch is out!May 7, 2019
- Full release at last!May 2, 2019significant · resets scoring window
- Final Build on the Experimental branch!Apr 29, 2019significant · resets scoring window
- A11 and some stuff about the upcoming release!Apr 5, 2019significant · resets scoring window
- Alpha 10.1 is now Live!Mar 5, 2019significant · resets scoring window
- Alpha 10 (Traffic) is Live!Feb 21, 2019
- Alpha 9 with Pollution and Town Death is now live!Jan 24, 2019significant · resets scoring window
- A9 ready on the Experimental branch!Jan 11, 2019significant · resets scoring window
- Merry Everything and a Happy New Whatever!Dec 18, 2018
- A8.1 Is live, but there's more!Dec 12, 2018
- Alpha 8.1 (Town Growth) in the Experimental Branch!Dec 6, 2018significant · resets scoring window
- Alpha 8 is now live!Nov 29, 2018
- Alpha 8 now ready to be experimented upon!Nov 22, 2018significant · resets scoring window
- DevDiary - A7.x, A8 and beyond!Nov 15, 2018
- Alpha 7.4: More Events!Nov 7, 2018
- 7.3 is out with new/old gatherers!Oct 23, 2018
- Alpha 7.1 is now public!Sep 18, 2018
- New 6.2 Patch in the Experimental Branch!Jul 13, 2018
- Planned Improvements for A6 (Alpha 0.6.0)Feb 28, 2018
- Planned Improvements for A6 (Alpha 0.6.0)Feb 28, 2018
- 0.5.2 up for grabs!Feb 23, 2018significant · resets scoring window
- 0.5.2 up for grabs!Feb 23, 2018significant · resets scoring window
- 0.5.1 is out and OMG so many changes!Feb 16, 2018significant · resets scoring window
- 0.5.1 is out and OMG so many changes!Feb 16, 2018significant · resets scoring window
- Update 0.5.0:1002Feb 10, 2018
- Update 0.5.0:1002Feb 10, 2018
- Alpha 4.0 Ready!Dec 14, 2017
- Alpha 4.0 Ready!Dec 14, 2017
…and 2 earlier patch announcements.
