Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 11 |
| All-time Steam reviews | 87% | 80 | 60 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 1 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Both Klaus and the game are clones in search of higher sentience, and they both get there in the end.”
read full review ↗ - 85
“While puzzle platformers are represented in abundance in the indie space, there are definitely ones that put in some extra effort to stand out...”
read full review ↗ - 70
“Klaus is a game that is simplistic and straightforward in its design and overall complexity, but that does not stop it from being a competent and well-made puzzle-platformer. The biggest strength of this title would have to be its sense of style offered by the writing for Klaus and K1, as well as the great, hand drawn visuals that creatively use mixtures of light, colours, and shadow in each level; combine that with the solid platforming and Klaus is certainly a title worth giving shot.”
read full review ↗ - 60
“Klaus is a good game that takes too long to become so. The commentary baked into its narrative bleeds into the gameplay resulting in mechanics that are not provided enough nourishment to grow and an exposition that will lose many due to its over-commitment to delivering a message. The initial impression leaves a bad taste, and in a world where first impressions matter, this is difficult to overlook.”
read full review ↗ - 85
“Klaus is an impeccable experience from top to bottom. Platforming is engaging and tight, the puzzles will keep you on your toes, and the story offers up something that matches mind-blowing tales such as Limbo or Inside. The struggle with managing all the moving parts and some unfortunate flashing lights aren't enough to bring this one down too far on the list of stellar platforming experiences on the Nintendo Switch.”
read full review ↗ - 70
“Klaus is an unusual, post-modern platformer that reflects on what it means to be alive.”
read full review ↗ - 80
“KLAUS is ultimately intriguing enough to hold your attention, whether it be played through once, multiple times, or even as a speed run.”
read full review ↗ - 75
“KLAUS is a successful debut of a small studio with a big heart. The game won't let you go until you reach the end credits. Giving Klaus a chance is worth it because good platformers are rarer and rarer.”
read full review ↗ - 90
“KLAUS is an impressive puzzle platformer that constantly defies the player's expectations. Building up mechanics only to break them, La Cosa Entertainment has crafted one of the most interesting platformers in quite some time.”
read full review ↗ - 70
“Reading back over this I feel I've been a little too harsh on Klaus, it is an entertaining game; it's a good game.”
read full review ↗ - 83
“Klaus is yet another example of the great 2D platformers to emerge from the indie scene of the last 10 years. Its interesting story adorned with well-crafted visuals and fun and varied gameplay is the perfect match for the genre. Despite some problems with its pace, it is highly recommended if some of your favorite games of recent years include Braid, Limbo, Super Meat Boy and Thomas Was Alone.”
read full review ↗ - 75
“Klaus combines various elements of different genres and combines them in stellar fashion in a fresh and unique twist.”
read full review ↗
…and 14 more tracked reviews.
Patch history
- Klaus - Contol Mapping Fixing IssuesApr 10, 2020
- UPDATE: Joystick sensitivity option AddedJul 16, 2019
- Patch 02/06/2019Feb 6, 2019
- Language Patch / Russian Language Font errorJan 29, 2019
- Working on Russian Language PatchJan 29, 2019
