Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 6 |
| All-time Steam reviews | 96% | 91 | 559 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 94% | 88 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 1,133 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 19 reviews sampled · 17 total reviews in window · weighted 12.6 up / 0.8 down · computed 5h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“I truly have no idea why Idea Factory decided to split this remake into two releases, and I would have greatly preferred having this full story contained in a single release. Regardless, if you enjoyed the story of Kyoto Winds, Edo Blossoms is pretty much essential playing.”
read full review ↗ - 70
“Hakuoki: Edo Blossoms is potentially the best otomate game made thus far and is in its finest possible form here. The extra bachelors give fans a new perspective on a now old story. With the Vita on the way out and a new Sony handheld seemingly unlikely, visual novel fans should rejoice in these stories while they have a chance. That being said, the format of the game makes little sense, splitting the story in half like this and punishing fans. ”
read full review ↗ - 80
“Hakuoki: Edo Blossoms offers a very satisfying conclusion to the Hakuoki tale. Boasting a fascinating narrative filled with bloody battles and political intrigue that's topped off with plenty of alluring characters and romances that feel deep and meaningful, this is an easy game to recommend to those who love a good story.”
read full review ↗ - 70
“Hakuoki Edo Blossoms was one of the two PS Vita long-haulers I had always planned to cover, but never got around to before shelving my PSTV. Thankfully, I’m back in the fray and was able to check this adventure out on its intended hardware, and it’s fairly enjoyable, following up on Kyoto Winds rather well. The fact you can pick your route immediately is a huge plus, and I enjoyed learning glossary terms as much as I did years ago in Kyoto, but otherwise Edo Blossoms is a fairly typical visual novel that you’d probably be best to play after the original. The MSRP for this game has lowered on the PSN, and for the $10 price point, I absolutely think it’s worth a buy to continue the story, though if you’re a physical hunter, this one’s more rare than the original, so be wary.”
read full review ↗ - 60
“The split release makes it feels like a collection of epilogues rather than the second half of a story and emphasises just how similar the routes are. The strengths of the original visual novel are still here: a large cast of samurai to pursue, plenty of action and plot twists if you're not there for the romance and some welcome glimpses at life in this interesting time period. If you can stomach parts of the story, it makes for a fascinating follow-up to Hakuoki: Kyoto Winds.”
read full review ↗ - 85
- 85
“Hakuoki: Edo Blossoms is a solid sequel that carries on with the story of Hakuoki: Kyoto Winds, so if you have played the prequel then you're going to have a great time with this one. You do need to like visual novels, particularly those of the Otome genre, to have a good time with this PS Vita release. The narrative, colorful and detailed locations and the varied cast of characters will keep you engaged until the end. All voice acting in the game is only available in Japanese, and while I would have liked to interact with other characters with voice acting in English, this is not a deal-breaker and does not get in the way of enjoying this adventure.”
read full review ↗ - 70
“In the end, I don’t regret my time with Edo Blossoms. While I am disappointed, I did enjoy getting to know these people. The tale of the Shinsengumi men is one that I will not soon forget. Nor will I forget the struggles Chizuru had to go through. However, I expect better from both Idea Factory Japan and especially Idea Factory International. Hopefully, the company decides to bring over Hakuoki: Shinkai, Fuukaden for the PlayStation 4 and give Hakuoki the treatment I know only IFI can.”
read full review ↗ - 90
“The long and short of this review is that if you enjoyed Hakuoki: Kyoto Winds as much as I did, then playing Hakuoki: Edo Blossoms is an absolute no-brainer.”
read full review ↗ - 80
“A successful sequel to a visual novel game Kyoto Winds. The protagonist returns to Edo and keeps on fighting for a true love. It's still a fantastic mix of historical, fictional and scary elements.”
read full review ↗ - 70
“Hakuoki: Edo Blossoms is the second half of one of the most known stories of the genre. Despite being a quality title, it is a tough recommendation in a time of more interesting releases.”
read full review ↗ - 60
“If you played through Kyoto Winds then you largely owe it to yourself to finish the story here in Edo Blossoms. The story’s finale isn’t quite as interesting as its beginning, but the romantic fireworks that occur are certainly a payoff. It’s just too bad that the best way to experience Hakuoki is through two awkwardly split in half releases.”
read full review ↗
…and 7 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
