Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 64 |
| Creator reviews (1 tracked) | – | 97 | 1 |
| All-time Steam reviews | 86% | 80 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 78 | 19 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 54 reviews sampled · 49 total reviews in window · weighted 34.9 up / 6.5 down · computed 3h ago · full methodology →
Press & Creators reviews (79)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“And because the atmosphere encompasses so much of Sable’s appeal, the technical issues can be absolutely ruinous. When the bike disappears into the ground, when the menus break, or when Sable passes straight through an object that she should be able to land on, the illusion collapses and we’re left not with a vivid sense of place, but with a video game where the mechanics are all a bit of a chore. With its restrained approach toward collectibles and its rudimentary traversal, Sable attempts to depict exploration for the sake of exploration, but in doing so it only clarifies that such a concept is not necessarily as enticing as it sounds.”
read full review ↗ - 70
“In a gaming landscape where everything has to be big, bold and brash, Sable stands out as a calm escape from the norm. Its relaxing, low-fi approach with an equally soothing soundtrack will be the perfect escape for those who wish to just kick back, relax and explore.”
read full review ↗ - 90
“Sable may dwell in the ruins, but she is alive. She is well. I take great comfort in that.”
read full review ↗ - 65
“Sable's plethora of technical faults compels me to warn everyone about its current state on PS5, but I still sincerely hope you'll embark on The Gliding someday.”
read full review ↗ - 90
“Striking, peaceful, and wholly focused on exploring at your own pace, Sable is a joy to play. The optimization could use some serious work, but this is an extremely compelling game that offers a better open-world experience than many AAA developers have crafted.”
read full review ↗ - 70
“Sadly, some of the joy of exploration is dampened by the stuttering framerate which frequently gets a bit choppy, especially when wandering through busier areas. You’re also likely to encounter bugs with things like merchants not having any stock for sale or your hoverbike disappearing. Reloading the game does seem to fix many issues, but these little niggles do begin to get irritating over time. It’s a shame as, apart from these issues, exploring Sable’s strange and mysterious land is an absolute delight.”
read full review ↗ - 60
“While the game attracts you well musically and visually to provide a relaxing structure, numerous technical problems, along with the inappropriate design of some riddles and missions, have made it impossible for the user to communicate with Sable as it should.”
read full review ↗ - 84
“Sable is a beautiful game, both in its artistic and sound section, where we accompany our little protagonist on a journey of personal discovery. With some flaws that unfortunately disfigure the whole, we can not but recommend the title of Shedworks, since in one way or another, it ends up connecting with the user.”
read full review ↗ - 80
“Sable is a serene, open-world coming-of-age adventure with no combat, where exploration and self-discovery are key. Its breathtaking visuals, atmospheric soundtrack, and freeform structure shine despite frustrating controls, poor performance, and usability quirks. A beautiful, meditative experience, if you're patient with its flaws.”
read full review ↗ - 89
“Between the bold and ever-contrasting color palette, the ambient music by indie rock band Japanese Breakfast, and the pure joy of climbing cliffs, ruins and dunes to your heart's content, Sable offers an immersive dive into the lives and traditions of its small, nomadic world. Beyond its artistic merits, the game is supremely fun to play. It's a title that adventure gamers and art lovers alike will happily explore for hours on end, and despite the occasional bug, it's a very well-made game. Sable is well worth adding to any adventure gamer's library, and I eagerly await Shedworks' next big title.”
read full review ↗ - 90
“The occasional bug and missing stamina upgrades are really the only negatives I can lodge at Sable. I can think of very few games that have presented such a beautiful harmony of its attributes. Everything supports everything else. The story implores you to go out into the world, to see all that there is to see. The gameplay ensures that the focus is always on the vistas that lay before you, and it’s all stylised beautifully. The game creates a view of which I cannot tire. This is truly one of the most well-conceived and executed games that I have seen in a very long time. It’s one of those games that truly is using everything to its maximum potential.”
read full review ↗ - 80
“Sable’s ability to make the player feel so involved in such a hands-off approach to its open world is one that should be celebrated. The gameplay is a little one-note and the framerate can buckle under pressure, but it’s a game full of intrigue and wonderment that captivates you immensely. Not to mention exceptional cel shaded visuals and a zen like soundtrack that makes Sable enrapturing to explore.”
read full review ↗
…and 67 more tracked reviews.
Patch history
- Hotfix 4.3Dec 19, 2022
- Anniversary Week Update!Sep 19, 2022significant · resets scoring window
- Hotfix 3.8.20Jun 15, 2022
- Photo mode update is here 📸Get snappin' on your travels!📸May 31, 2022significant · resets scoring window
- Sable Patch 3.7.7 - Keybinding has arrived!Mar 8, 2022
- Hotfix 3.6.11Dec 23, 2021
- Hotfix 3.5.13Nov 30, 2021
- Sable Patch 3.5.12 is now live!Nov 25, 2021significant · resets scoring window
- The Stranger Update + Halloween SaleOct 28, 2021significant · resets scoring window
- Patch 3.3.6Oct 8, 2021significant · resets scoring window
- Demo Hotfix - 60 fps!Jun 18, 2021
