Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 84 | 23 |
| All-time Steam reviews | 95% | 89 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 298 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jan 28, 2026) · 298 reviews sampled · 286 total reviews in window · weighted 226.7 up / 18 down · computed 2h ago · full methodology →
Press & Creators reviews (31)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“Random adventures, generated in Wildermyth, are great at the first glance. However, after some time events are starting to repeat themselves, while monotonous combat and exploration mechanics killing all replay value. The game is quite interesting to read, but boring to play.”
read full review ↗ - 85
“Wildermyth is a very charming turn-based RPG with a rich story. What kind of story? The game’s uniqueness lies in the fact that it doesn’t tell just a single story, but weaves together the random adventures of random characters like pieces of a mosaic. Thanks to the characters’ diverse traits, their random generation, and their interactions with one another, you’ll find yourself in funny, suspenseful, romantic, and even sad situations and interpersonal relationships that sometimes feel all too much like real life. All of this is spiced up by an exciting combat system.”
read full review ↗ - 85
“Wildermyth is my personal game of the year. Sure, the final grade may not suggest that, but I just know that I’ll be returning to this world many times. It’s not perfect, but its strength lies in a simple concept, tons of meaning hidden between the lines and a lot of charm that stole my heart. I want more surprises like this!”
read full review ↗ - 70
“The game is a very fun roguelite tactical RPG that introduces some very creative choices, such as the entire Mythic class and transformations. With simple combat that does not get boring even after many sessions, replayability is very high.”
read full review ↗ - 76
“Some fresh ideas and a distinct style earn it points, but some problematic bugs can make it tough to love”
read full review ↗ - 90
“Overall though Wildermyth was amazing. The visual presentations mixed in with a procedural storytelling that adapts to your characters choices as well as your newer characters that join up was just brilliant. Add in a very well done combat system and there’s more than enough here to keep anyone occupied for a good long time as no two playthroughs should be the same.”
read full review ↗ - 70
“This is the ultimate “easy to learn, difficult to master” tRPG, being made up of a few basic stats that are easy to keep track of. That’s in addition to numerous more subtle mechanics that occur behind the scenes, and these can be safely ignored or manipulated for an even greater advantage over your opponents. Wildermyth‘s difficulty curve becomes incredibly uneven toward the end of its fourth campaign, however, and the fifth and final campaign’s difficulty arises primarily from a number of annoying mechanics that exist to waste your time. Still, Wildermyth is great. It feels like it’s one balancing patch away from becoming one of the best tRPGs on the market.”
read full review ↗ - 100
“Years pass as tales are written in this dazzling game of tactics and narrative, choices and memories.”
read full review ↗ - 85
“Wildermyth is a very good tactical RPG that pulls you in, and uses randomization to enhance, not compensate. Most flaws come down to personal taste, and being easy on the wallet for what scratches the tactical RPG itch so good means it is certainly worth the recommendation to anyone who loves the genre.”
read full review ↗ - 90
“Narrative design as genetic engineering, it will live in your head like an imaginary friend.”
read full review ↗ - 98
“As you put the hours into Wildermyth, you craft fable after fable that is unique to you. You build up a legacy of heroes that can grow by picking them up in other campaigns. You bond to these characters because they can stay with you forever, even if their stories don’t always have a happy ending. Every path you watch them take feels special, and there’s always a new story to be told.”
read full review ↗ - 85
“Wildermyth serves as a perfect entry point to newcomers to tactical RPGs, with beautiful artwork, a brilliant blend of strategy and storytelling, and a wealth of user-created content that will keep players coming back for more.”
read full review ↗
…and 19 more tracked reviews.
Patch history
- 1.16+562Jan 28, 2026significant · resets scoring window
- 1.16+559May 7, 2025
- 1.16+554Jan 14, 2025significant · resets scoring window
- 1.16+552Oct 25, 2024
- 1.16+551Oct 2, 2024
- 1.16+550Sep 11, 2024
- 1.16+549Sep 4, 2024significant · resets scoring window
- French, Spanish, and BugfixesJun 21, 2024significant · resets scoring window
- 1.16+540 Omenroad HotfixMay 28, 2024
- 1.16+539 Omenroad HotfixMay 24, 2024
- 1.16+538 Omenroad HotfixMay 23, 2024
- 1.16+537 Omenroad HotfixMay 17, 2024
- 1.16+536 Omenroad HotfixMay 17, 2024
- Wildermyth: Omenroad is Available NOW!!!May 16, 2024significant · resets scoring window
- 1.15+511 Orien Marten HotfixDec 12, 2023
- 1.15 Orien MartenOct 11, 2023
- 1.14+487 Elona Rib HotfixJul 11, 2023
- 1.14 Elona RibJul 7, 2023
- 1.13+477 Niyati HotfixMay 5, 2023
- 1.12 Dashel WildeMar 21, 2023
- 1.11+465 Firlow HotfixDec 23, 2022
- 1.11 FirlowDec 21, 2022
- 1.10 Suna Lo HasterNov 21, 2022significant · resets scoring window
- 1.9 Eve Vallenlong + Gorgon Plushie ReleaseAug 26, 2022significant · resets scoring window
- 1.8 Mara MallardJun 23, 2022significant · resets scoring window
- Wildermyth Turns One Year Old!Jun 16, 2022significant · resets scoring window
- 1.7+420 Kevkas Swordhand Hotfix 2Apr 26, 2022
- 1.7+419 Kevkas Swordhand HotfixApr 23, 2022
- 1.7 Kevkas SwordhandApr 22, 2022significant · resets scoring window
- 1.6+401 Edina Gramling HotfixMar 7, 2022
- 1.6 Edina GramlingMar 3, 2022significant · resets scoring window
- 1.6+393 Edina Gramling - UnstableFeb 17, 2022significant · resets scoring window
- 1.5+392 The Sunswallower's Wake HotfixJan 26, 2022
- 1.5 The Sunswallower's WakeJan 24, 2022
- 0.4+377 Joria HotfixDec 17, 2021
- 1.4 JoriaDec 16, 2021significant · resets scoring window
- 1.3 Dolse Ponder + Critter Plushie ReleaseOct 29, 2021
- 1.2+356 Uvbera Armistia HotfixSep 24, 2021
…and 37 earlier patch announcements.
