Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 35 |
| All-time Steam reviews | 73% | 69 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 66% | 64 | 19 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 55 reviews sampled · 48 total reviews in window · weighted 27.2 up / 14.3 down · computed 4h ago · full methodology →
Press & Creators reviews (54)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Iron Harvest may have a great aesthetic and setting going for it, but the gameplay is slow, clunky, and lacks the depth necessary to compete with other RTS games. It feels like a game rushed out of development, which is evident in the fact that it already has a roadmap and is still implementing features.”
read full review ↗ - 70
“It is worth to give Iron Harvest a chance, at the very least for a great story campaign, unconventional setting and a childlike wonder of seeing mecha-teapots fight themselves to the death.”
read full review ↗ - 80
“The great and detailed world of Iron Harvest will surprise you. Both the story and the audio-visuals will keep you entertained, which is what the game does great. Where it falters, however, are the occasional issues with AI and cover system. If you're looking for a nicely made strategy game in today's market, Iron Harvest will definitelly not disappoint you.”
read full review ↗ - 90
“Unique dieselpunk setting, perfect strategic mechanics, powerful story and colossal potential made Iron Harvest one of the most significant genre entry in recent years.”
read full review ↗ - 60
“Iron Harvest had the potential to become a very good and original competition for Company of Heroes 2. The game paid the most for its poorly finished start, when nice graphics and original units didn't help it either. Now it is more suitable for players who prefer singleplayer or skirmishes against not very intelligent AI. However, I still recommend that you think carefully about whether this will suit you for the price of €50.”
read full review ↗ - 70
“A long time ago, when RTS games reached their peak in popularity, this game wouldn’t receive this much attention. But now, Iron Harvest has a chance to become one of the best strategies in years despite copying ideas without providing anything new. Well, maybe the setting is original, but it hasn’t reached its potential either.”
read full review ↗ - 60
“The act of performing combat and moving troops around, though, the core of the game, is weirdly uneven. Moving units is awkward, and the pathing issues the units have make what should be simple skirmishes often risky and sometimes infuriating.”
read full review ↗ - 60
“There’s a lot to like about Iron Harvest. It looks lovely and the battles have an excellent sense of spectacle to them as the gigantic mechs unleash hell while infantry squads exchange fire. And while the gameplay isn’t as tactically deep as Company of Heroes or other RTS titles on the market it’s still a lot of fun, flaws and all. But those flaws can’t be ignored: dishonest marketing, uneven campaign difficulty, dull A.I., and very few maps. I think Iron Harvest has a mech load of potential, and in a year or two could be an excellent game. Here and now, it’s a decent RTS and worth playing if you aren’t looking for something deep and fancy some spectacle.”
read full review ↗ - 85
“KING Art Games’ first foray into the RTS genre is a more than worthy alternative to Relic’s Company of Heroes series.”
read full review ↗ - 85
“Iron Harvest captures most of the charm of Scythe and Company of Heroes while lacking some of the stuff that matter the latter so much fun.”
read full review ↗ - 80
- 80
“Iron Harvest is an incredibly impressive RTS game that’ll have you planning and strategising your next move on the battlefield for hours on end. If you’re a fan of RTS games and are not put off by planning and a bit of micromanagement, there’s plenty to love in the 1920+ universe for fans of games like Command and Conquer and Age of Empires.”
read full review ↗
…and 42 more tracked reviews.
Patch history
- DevBlog 47: New World Map UpdateSep 29, 2022
- DevBlog 45: World Map Update & FixesJun 7, 2022significant · resets scoring window
- DevBlog 44: Goodies Sent and Update TeaseMay 27, 2022
- DevBlog 43: New 2 vs. 2 Map, Bug Fixes and Balance ChangesDec 9, 2021significant · resets scoring window
- Devblog 41: Iron Harvest one Year!Sep 1, 2021significant · resets scoring window
- DevBlog 40: Anti-Air Turret Tease and fixesAug 5, 2021significant · resets scoring window
- Iron Harvest DevBlog 37: New DLC and Free WeekendApr 29, 2021significant · resets scoring window
- Iron Harvest Changelog 20: Open Player SlotsMar 25, 2021significant · resets scoring window
- Iron Harvest Changelog 19: Campaign and OptionsMar 11, 2021significant · resets scoring window
- Iron Harvest DevBlog 35: Improved Gameplay IIFeb 25, 2021significant · resets scoring window
- Iron Harvest Changelog 17: Improved Gameplay IFeb 11, 2021significant · resets scoring window
- Iron Harvest's February Update RoadmapFeb 4, 2021significant · resets scoring window
- Iron Harvest Changelog 15: New AbilitiesJan 15, 2021significant · resets scoring window
- Iron Harvest DevBlog 33: Rusviet Revolution DLC Out Now!Dec 17, 2020significant · resets scoring window
- Iron Harvest Changelog 13: Faster Q-times and More Fixes!Dec 10, 2020significant · resets scoring window
- Iron Harvest ChangeLog 12: Demo and FixesDec 3, 2020significant · resets scoring window
- DevBlog #32 - New Game Mode, Updates, DLC News and Much More!Nov 26, 2020significant · resets scoring window
- Iron Harvest ChangeLog 10 : Party Invite and more!Nov 19, 2020significant · resets scoring window
- Iron Harvest ChangeLog 09: New Map and FixesNov 13, 2020significant · resets scoring window
- Iron Harvest Change Log 05 - New 3v3 Map and fixesOct 15, 2020significant · resets scoring window
- Iron Harvest Change Log 04 - Cosmetics, Healing Allies, Balance and FixesOct 8, 2020significant · resets scoring window
- SR penalty for leaving ranked gamesSep 25, 2020
- Iron Harvest DevBlog #30 - September 2020Sep 24, 2020significant · resets scoring window
- Advanced Warning PSASep 23, 2020
- Iron Harvest Post-Release Answers to Common CommentsSep 1, 2020significant · resets scoring window
- Hotfix for 11.5Aug 26, 2020
- Pre-Season (Open Beta) Patch Notes (0.11.5)Aug 20, 2020significant · resets scoring window
- Pre-Season (Open Beta) Patch Notes (0.11.4)Aug 13, 2020significant · resets scoring window
- Hotfix for 11.2Aug 7, 2020
- Pre-Season (Open Beta) Patch Notes (0.11.2)Aug 6, 2020significant · resets scoring window
- Iron Harvest DevBlog #27 - July 2020Jul 16, 2020significant · resets scoring window
- Iron Harvest DevBlog #26 - June 2020Jun 19, 2020significant · resets scoring window
- Iron Harvest DevBlog #25 - May 2020May 29, 2020significant · resets scoring window
