Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 12 |
| All-time Steam reviews | 80% | 74 | 1000 |
| Metacritic user ratings | – | 63 | 11 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 5 total reviews in window · weighted 4.9 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“While it's great to see Bandai Namco continue to support Otaku fans in the West, Sword Art Online: Lost Song is a lost cause for anyone who isn't a die-hard SAO fan. With a weak story, recycled areas, and a short length on the whole, even long-term fans won't find much here to keep them entertained. There is one title left to come in the series, Hollow Realisation, returning to the fan favourite setting of Aincrad next year. Hopefully, it can learn from the many mistakes of its predecessors.”
read full review ↗ - 70
“Sword Art Online: Lost Song plays it safe, but there's nothing necessarily wrong with that. Combat and quests could stand to offer a little more depth, but there's still an enjoyable, addictive RPG to be found here, and it's topped off by a refreshingly pleasant means of traversal in your ability to sprout wings and take to the skies. Primarily a game for fans, Lost Song obviously won't appeal to everyone, but those who do enjoy the source material will certainly appreciate its colourful and inviting world that's packed with things to do.”
read full review ↗ - 55
“While I feel like I would get more out of the game if I knew who any of the characters are, they do try to explain in a small introduction who everyone is, but I still missed a lot of things, and I can't help but feel like this is just a standard game. The combat is a bit boring and repetitive, the characters all share almost the same personality, and the areas and encounters are somewhat lackluster. I was never having a bad time with the game, but I wasn't having anything I could really write home about. It has some redeeming qualities, but in the grand scheme of things, it stumbles more than it flies. Fans of the anime should really be the only ones that pick this up, and even then, I would say at a discounted price.”
read full review ↗ - 70
“Sword Art Online: Lost Song is a game for fans of the anime. It relies heavily on players recognizing the story twists and turns and grasping how the anime mechanics translate into gameplay. Without that familiarity with the franchise, the game is a combination of fun, simple combat with the more tedious aspects of an MMO. The online play adds some extra spice to the game but won't keep players coming back unless they're big fans of the show. If you're interested in seeing a different side of Kirito and his pals, there's a fair bit of content here and you'll get the chance to play as some of the lesser-known characters.”
read full review ↗ - 60
“Though the game is fast, fun, and enjoyable for the first half, it becomes repetitive and less interesting as it goes on.”
read full review ↗ - 70
“ans of the anime and manga will enjoy the alternate reality take of this, and people who want to know what happened next for Kirito and company after Sword Art Online RE: Hollow Fragment are going to continue enjoying this. Newcomers will find this more approachable than the last game, as it does a good job of summing up events so far -- but they do take a while to be explained.”
read full review ↗ - 60
“Sword Art Online: Lost Song is not a bad title, it's simply an average one. Fans of the anime will be well served by it's gentle adventuring and light tone, and the combat may attract those who enjoy the Musou games, but the likelihood will be that it's not likely to be an experience you'll remember in a few months time.”
read full review ↗ - 80
“SAO: Lost Song is an awesome game for both SAO fans and people who like a good, adventurous, sword-fighting RPG. The game is fun, with a bright plot and refreshingly unique gameplay. It lacks the intensity of the death game story, but it is still worth picking up. SAO: Lost Song is worth playing if you want to go on a high flying adventure and fight your way through hordes of monsters with epic sword play.”
read full review ↗ - 90
“Sword Art Online: Lost Song takes what Hollow Fragment made overly complicated, simplifies it, and makes it a much more enjoyable and fun experience. If you’re a fan of Sword Art Online, then you owe it to yourself to play this. The ALO story plays no real part in this game, so don’t let that dissuade you. The flight feature works brilliantly and you can have some really epic aerial battles or just take in the beautiful scenery. Sword Art Online: Lost Song is a really enjoyable game whether you play it alone or with friends.”
read full review ↗ - 60
“Repetitive combat, recycled enemies, and a boring story prevent this action RPG from taking off.”
read full review ↗ - 70
“Sword Art Online: Lost Song of course won't appeal to everyone, fans on the other hand are sure to enjoy another outing with the likable SAO cast. The sidequests lack quite a bit of depth and the unique flight mechanic makes for enjoyable way to explorbut takes a lot of time to get used to. Give it enough time though and you'll find a fun and addictive RPG.”
read full review ↗ - 80
“I very much enjoyed Sword Art Online: Lost Song. The combat in the game is fast paced, the controls are easy to get used to and Multiplayer is very fun and will drain almost all your time in the game. Those sub events are also extremely fun to watch. The only problems I really had with it were the recycled dungeon and enemy designs, and how easy and repetitive the combat could get. Also the story was pretty underwhelming. Those issues aside, if you’re a fan of ARPGs or Sword Art Online in general you should definitely give this game a shot.”
read full review ↗
…and 16 more tracked reviews.
