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BioShock Infinite

BioShock Infinite

Irrational Games, Virtual Programming (Linux) · released Mar 24, 2013

ActionPCPlayStation 3Xbox 360

Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.

87
VGC Score
Improvinghigh confidence
92%
At launch
93%
Steam all-time
94%
Press
80%
Player sentiment
93%
Recent sentiment

PC 87 · Xbox 70

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (253 positive / 47 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing38% mention it
  • Combat10% mention it
  • World & exploration9% mention it
  • Visuals & art8% mention it
  • Music & audio5% mention it

What negative reviews complain about

  • Story & writing40% mention it
  • Visuals & art15% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

74%

35 reviews

5-15h

81%

135 reviews

15-40h

90%

97 reviews

40-100h

92%

25 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)946
Creator reviews (1 tracked)940
All-time Steam reviews93%881163
Metacritic user ratings9042
Post-patch Steam reviews (trust-weighted)93%87128
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 365 total reviews in window · weighted 222.5 up / 17.3 down · computed 2h ago · full methodology →

Press & Creators reviews (64)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 95
    trust 75Mar 25, 2013

    For me BioShock: Infinite is one of the most important games in recent history. It is the first game that bravely takes on social and religious problems and doesn't avoid the opportunity to criticize extreme views. It's a great shooter, with a glorious world, fantastic co-star (Elizabeth!), unique opponents and lots of memorable characters and events. Another masterpiece from Ken Levine.

    read full review ↗
  • 100
    trust 71Mar 25, 2013

    Undoubtedly the finest game crafted by Irrational Games, BioShock Infinite is one of the best told stories of this generation. It simply cannot be missed.

    read full review ↗
  • 95
    trust 68Apr 3, 2013

    The combat wore thin, the collection aspect is archaic, yet the narrative payoff is worth every hindrance. That speaks volumes to the construction of the story Ken Levine and his team at Irrational Games have achieved here.

    read full review ↗
  • 93
    trust 67Apr 8, 2013

    BioShock Infinite is simply gorgeous. When we made our first steps into the world of Columbia we were completely overwhelmed. It's a game which is only slightly let down by its very low difficulty level. The absorbing and twisting story puts BioShock Infinite on the throne of shooter gaming.

    read full review ↗
  • 81
    trust 67Apr 30, 2013

    The game is entertaining from start to finish, but it's also tragically marred by the unshakeable sense that it could have been so much more and simply got lost along the way.

    read full review ↗
  • 100
    trust 66Mar 25, 2013

    Bioshock Infinite is both a breathtaking achievement in videogame storytelling and a marquee example of a game that will stick with you long after you see everything it has to offer. Calling it simply a first-person shooter is practically an insult. If you can make it through the game without being emotionally affected - or even experiencing a bit of an existential crisis - you need to check your pulse immediately.

    read full review ↗
  • 100
    trust 66Mar 25, 2013

    BioShock Infinite doesn't blur the lines between your reality and the game's to quite the same extent as its predecessor, but it's a more complete and polished story, and that's the thing you'll remember.

    read full review ↗
  • 90
    trust 66Mar 25, 2013

    BioShock Infinite isn't afraid to magnify the way religious and racial extremism inform our culture and change lives. It isn't afraid to depict a less-than-holy trinity diseased by power, deception, and manipulation. As the story circles back on itself, you're left wondering whether redemption cleanses us of our atrocities, or simply invites us to commit greater ones. Once the finale comes, you will want to play again, watching each event and image through the lens of information you can never un-know. BioShock Infinite is more than just a quality game: it's an important one.

    read full review ↗
  • 80
    trust 64May 1, 2013

    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]

    read full review ↗
  • 91
    trust 64Mar 25, 2013

    Slightly muddled, but it’s a muddle of beautiful scenes and spectacular combat set in a breathtaking place.

    read full review ↗
  • 100
    trust 63Mar 25, 2013

    I don't know how else to tell you that this is the game videogames were made for. It’s the game every other designer wishes they could make. It’s a watershed moment for our industry, and I’d be hard pressed to tell you that anything that came before is better. More so, however, I can’t imagine that anything else, in my lifetime, will top this. All bold statements, I know, but this is it and I’m reviewing it. BioShock Infinite is the sort of game we dream of reviewing. It’s the Ocarina of Time of this generation (only infinitely better), and will be talked about and analysed for years to come.

    read full review ↗
  • 90
    trust 62Apr 4, 2013

    It feels smashing to play it, but it’s almost even more fun to watch someone else play it.

    read full review ↗

…and 52 more tracked reviews.

Patch history