Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 62 | 8 |
| All-time Steam reviews | 74% | 70 | 53 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 0.3 down · computed 2h ago · full methodology →
Press & Creators reviews (17)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Subdivision Infinity DX is a decent space dogfighter that makes the transition from mobile to console without feeling like a cheap port.”
read full review ↗ - 71
“I've been a fan of the space dogfighter/shooter genre since way back in the day when it was pretty well defined by the Wing Commander series...”
read full review ↗ - 60
“If you can throw the story and its unexciting characters aside, there's a fantastic, entry-level space shooter here to be played. ”
read full review ↗ - 60
“undefined.Subdivision Infinity DX is a functional 3D Space Shooter that handles great but does absolutely nothing to define itself. It serves as yet another example of a game that in the mobile space exhibits above average effort, yet falls firmly into the realm of mediocrity when ported to a full console. There is certainly some fun to be had here, but it is all fun that has been done better by other 3D space shooters on Switch.”
read full review ↗ - 80
“Repetitive gameplay loops aside, Subdivision Infinity DX is actually a fun little game. While the story might not be Witcher III level of depth, it is a fun little science fiction jaunt into a sector of space that has been a bit … destroyed. From drones to mercenaries, to what amounts to a nasty case of ship-based AI illnesses, the story is fun, rarely takes itself too seriously, and moves from scene to seen with solid pacing (which is why backtracking and replaying for resources is so jarring). The various ships feel nimble enough that flying through debris fields while chasing down drones can leave some memorable memories, and for a small game that is an incredible feat. As a straight-forward space-based arcade title, Subdivision Infinity DX is a darn good game, especially at its price point.”
read full review ↗ - 70
“Subdivision Infinity DX is a decent space shooter filled with fast and frantic action. The grindy nature and and exploration missions do let it down a bit, but the gameplay is stylish and fun, and there's plenty of challenge for those that want it.”
read full review ↗ - 50
“Subdivision Infinity DX may be worth a try for fans of space combat games, but stumbles out the gate with zero controller customization options and a padded out progression system.”
read full review ↗ - 70
“Subdivision Infinity DX is best enjoyed by arcade-hungry players who want a pick-up-and-play experience with an air of early simplicity that gives way to an impressive upgrade and customization suite as you level up. With challenging boss battles and some technical gripes, the game can be an inconsistent affair, but it’s more often than not a fun introduction to the genre for less experienced players or a nostalgic return to form for the more seasoned pilots.”
read full review ↗ - 50
“Despite its accessible controls and decent space dogfighting action, the mobile roots of Subdivision Infinity DX don’t stand up to scrutiny as a console experience. The bare-bones story and repetitive gameplay loops simply don’t hold up when removed from the platform they were tailor-made for, which ultimately results in a game that is difficult to recommend.”
read full review ↗ - 68
“Overall there isn’t a massive amount of depth here but given the price and the level this game is pitched at the developers have done a pretty good job.”
read full review ↗ - 60
“A shallow but stylish and challenging single-player space blaster, which despite the forgettable storyline, offers a good few hours of alien ass-kicking at a budget price.”
read full review ↗ - 64
“Despite is shortcomings, I strongly recommend it for its strengths, as well as the fact that there are no other space ship shooters available at the moment, outside of Elite Dangerous.”
read full review ↗
…and 5 more tracked reviews.
Patch history
- Minor updateMar 27, 2023
