Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 30 |
| All-time Steam reviews | 73% | 69 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 46% | 49 | 61 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 17, 2026) · 50 reviews sampled · 61 total reviews in window · weighted 18.6 up / 21.8 down · computed 1h ago · full methodology →
Press & Creators reviews (15)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“33 Immortals is overall a very fun roguelike hack and slasher title. If you played something like Hades, you will have a fun time here but don’t expect the same level of polish and quality. This game feels very content low and given the low price it’s selling for on Steam, I can’t be too harsh on it. It’s actually perfect for picking up and playing in short bursts and that’s clearly the main draw to it.”
read full review ↗ - 70
“33 Immortals is an ambitious game that never quite reconciles the two sides of its identity. At its best, it delivers a compelling premise, a striking artistic vision, and a cooperative gameplay loop built around genuinely clever ideas. At its weakest, those same ambitions are undermined by a limited pool of content, insufficient enemy variety, and a sense of repetition that arrives far sooner than a roguelike should allow. Thunder Lotus doesn’t redefine the genre, nor does it challenge the benchmarks set by its most celebrated contemporaries. What it does deliver, however, is something arguably just as valuable: a game with a clear creative vision, a distinct personality, and an unwavering commitment to making cooperative play genuinely enjoyable. Beneath its rough edges lies an experience that understands a simple but often overlooked truth, that above all else, videogames should be fun. And 33 Immortals is exactly that. Especially when shared with friends, its strengths consistently outweigh its shortcomings, making it easy to overlook many of its structural flaws. Those willing to accept its lack of long-term variety will find a cooperative roguelike that may not reach the genre’s summit, but still earns a recommendation, particularly at its asking price.”
read full review ↗ - 65
“33 Immortals is a game which, despite the release of version 1.0, remains a somewhat half-baked experiment. It certainly boasts an original core concept, a consistent aesthetic and a well-crafted co-op structure, but it falls short in terms of variety, storytelling and systemic depth. When played with the right group, it can offer some genuinely enjoyable sessions, but when tackled alone or with expectations of a much more polished roguelike, it soon reveals its limitations. Given its modest price, we can’t help but recommend it to fans of the genre, as we’re confident it will provide plenty of satisfaction.”
read full review ↗ - 80
“33 Immortals nails something few co-op games manage, the genuine thrill of trusting a stranger's name on your screen with your life. When the group clicks, boss fights turn into electric, coordinated chaos that feels like raiding in an MMO without the scheduling headache. But that same dependence on randoms is the game's Achilles' heel, runs that should take twenty minutes can drag into a tedious slog the moment your team falls apart, and the repetitive art direction doesn't help you stay invested through the rough patches. It's an ambitious, occasionally exhilarating idea that hasn't fully sanded down its rough edges.”
read full review ↗ - 75
“33 Immortals is worthwhile for those who like the idea of raids but don't have the patience or time to dive headfirst into an MMORPG, which can take hours, days, or even years. It takes the best of the fantasy of facing huge bosses with many people and transforms it into something more straightforward.”
read full review ↗ - 70
“33 Immortals captures some of the tone and feel of large scale MMO raiding parties, distilling it within a more bitesized roguelite scheme and some clever co-op mechanics. The repetitious nature of this will turn some away, and there is a shelf life to how much there really is to do here, but it's also part of the appeal to gradually power up and (when you feel like it) push on to tougher realms.”
read full review ↗ - 80
“33 Immortals could easily have been a gimmick. Instead, Thunder Lotus has created something that feels genuinely fresh within the roguelike genre. The 33-player structure isn’t just a marketing hook; it’s woven directly into the gameplay and creates memorable moments that simply wouldn’t exist in a traditional roguelike. The combat is enjoyable, the progression system is rewarding, the presentation is excellent and the cooperative focus works far better than I expected. Most importantly, it captures something that many online games struggle with: the feeling that everyone is working together without getting in each other’s way. For a concept that sounded almost impossible on paper, 33 Immortals ends up being a surprisingly successful rebellion.”
read full review ↗ - 75
“33 Immortals is a truly unique and fun title that manages to make its 33-player cooperative online component its greatest strength, but also its greatest limitation.”
read full review ↗ - 80
“33 Immortals is at its best when everything clicks. Those moments of 33 players synchronously dodging a massive boss attack, or a chaotic scramble turning into a clean team wipe on a tough enemy, are hard to find in other games. It captures a specific feeling, that big chaotic raid energy from MMOs, but compresses it into a 30-to-60 minute session with zero prep, no lobbies, and no coordination required beyond emotes.”
read full review ↗ - 80
“33 Immortals transforms chaotic 33 player battles into an exhilarating cooperative roguelike experience. Its addictive progression, rewarding teamwork, memorable boss encounters, and refreshingly accessible design make it one of the most original multiplayer games in recent years, even if visual clutter and limited communication occasionally get in the way.”
read full review ↗ - 75
“33 Immortals is a game I admire more than I love. The concept is excellent. The first few hours are exciting. The large-scale co-op roguelite structure feels fresh, and the Divine Comedy framing gives it a memorable identity. But the in-run upgrades, relics, and meta progression are too conservative for the kind of game this wants to be.”
read full review ↗ - 90
“Thunder Lotus has created yet another masterwork unlike anything they’ve made before. The hand-drawn animation and music are characteristically stunning. Players choose between eight playstyles and join with friends or strangers to battle online through the three different settings of Dante’s Divine Comedy, conquering imposing and eldritch bosses. Replay and cooperation are effectively incentivized, and full completion is no easy feat.”
read full review ↗
…and 3 more tracked reviews.
Patch history
- Update 1.1 and post-launch newsAug 17, 2026significant · resets scoring window
- HOTFIX - Update 1.0.2Jul 6, 2026
- HOTFIX - Update 1.0.1Jun 18, 2026
- Hotfix - Lag issues are fixed!May 7, 2026significant · resets scoring window
- Demo update available NOW!May 5, 2026significant · resets scoring window
- Demo update coming on May 5th + Cosmetics redeem codesMay 1, 2026significant · resets scoring window
