Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 76 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Blasters of the Universe is an absolute blast to play with silky smooth motion control and headset tracking that allows for precise shots to be pulled off with ease. The 80s cartoon style visuals, combined with the trance music, create a charmingly frantic environment for a bullet hell shooter to be set. Although its runtime is short lived, the quality of its gameplay makes Blasters of the Universe a very worthwhile venture. ”
read full review ↗ - 80
“A short running time doesn’t stop Blasters of the Universe from being one of VR’s most delightful wave shooters. The hectic bullet-dodging action hurls you into a deadly ballet that feels fun far more often than it is frustrating. This is a finely-tuned and charming game that stands out from the sea of survival shooters out there right now.”
read full review ↗ - 80
“You will see all that Blasters of the Universe has to offer within an hour, but unlike many PSVR shooters there’s tonnes of replayability and it works really well as a party game if you have friends round. You’re going to need more space to play than most PSVR games, and also more stamina, as dodging, ducking, and flinging your arms in all directions really gives you a work out. Like the best arcade games it has a simple but addictive gameplay mechanic and is one of the best PSVR shooters to date.”
read full review ↗ - 70
“It’s great fun, the refined and challenging shooting mechanics and enormous assortment of gun configurations proving highly entertaining.”
read full review ↗ - 80
“The crafting; the action; the cheeky dialogue, it’s all wrapped into a package that adds another great piece to the PSVR catalogue.”
read full review ↗ - 85
“Blasters of the Universe is an Virtual Reality homage to the almost forgotten shmup genre. It reinvigorates the genre with panache however and the game provides an insane amount of replayability if you're willing to put time and effort into it. And get ready to break a sweat since playing this game on Hell mode will seriously wear you out. A great first title from developer The Secret Location and we want more.”
read full review ↗ - 80
“Blasters of the Universe is a diamond in the rough that is worth owning.”
read full review ↗ - 80
“With its fun visuals, finely tuned difficulty, and inherent physicality, Blasters of the Universe stands out in the crowd of VR wave shooters. While a late-game bug was disappointing, I still had a great time and plan on returning to it. Bugs can be patched, and game design this strong doesn’t come knocking every day.”
read full review ↗ - 70
“Blasters of the Universe asks you to weave your head through a barrage of bullets. It works great on a technical level and the gun customisation is a strong point, but at only four levels it's over too quickly and despite being 'bullet hell' it doesn't feel too different to what you've probably played already.”
read full review ↗ - 80
“Although it’s a bit short with only four levels, two difficulties, a weekly challenge, and an online score attack leaderboard, it’s right in line with what I’ve come to expect from an arcade-style title, and in its favor, it’s a rather refreshing take on the ‘shooting gallery’ genre that is quickly becoming stale among VR offerings.”
read full review ↗ - 75
“At first glance just another shooting gallery, the clever inclusion of bullet hell elements and the weapon smithing make this an interesting, yet short VR action game.”
read full review ↗ - 82
“Despite the lack of variety, I have to recommend Blasters of the Universe. Its addictive mix of shooting action and immersive gameplay make this a worthy addition to anyone’s VR library.”
read full review ↗
