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How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 76 | 20 |
| Creator reviews (4 tracked) | – | 72 | 4 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 63 | 750 |
| Backloggd ratings | – | 70 | 750 |
| Xbox store ratings | – | 65 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (93)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Playing around in Bungie's galaxy for its own sake is still just so undeniable and compulsive a draw that the disappointingly threadbare "why" starts fading into the background.”
read full review ↗ - 65
“Destiny has an interesting, original idea for an online shooter that is wrapped in some excellent production value but stands on really weak legs. Bungie's game has a potential to be adored by many, but it depends on their tolerance for repetitiveness. In time, all of this will probably be extended and built upon, but right now this is just a dream. I quite like Destiny, but I won't be spending many more hours with this game.”
read full review ↗ - 70
“Although Destiny isn't the brilliant start to a franchise that many had hoped for, it's a great game for those who can push through its flaws and enjoy the ride.”
read full review ↗ - 60
- 90
“Bungie has done a great job with Destiny, even though its project isn't complete as of yet. Its co-op proposal with some MMO details manages to entertain the user, even though it's not the revolution promised. It's audio-visual beauty has made it one of the standards in the gaming industry. ”
read full review ↗ - 80
“If you just want to shoot things with friends, you'll enjoy your time with Destiny, even when you're mocking the lame story. If, on the other hand, you love the loop, town, dungeon, loot, you'll be more likely to stick around after the story's over.”
read full review ↗ - 80
“Destiny's budget was out of this world, and it's there for all to see in the finished product. Bungie's smash hit isn't the gameplay revolution that some wanted, but its accessible RPG systems, sublime gunplay, and incredible presentation over all aspects of the release elevate it beyond some of the very best shooters on the market.”
read full review ↗ - 77
“Bungie's new IP is a noble effort to escape from the ghosts of the past, an opportunity to succeed and leave its old franchises behind. Destiny offers a solid combat experience, challenging boss fights and a never ending progression system; however the world is not engaging and the story and lore bits are forgettable or absent, which is a shame given the magnitude of the project.”
read full review ↗ - 74
“Destiny is a new direction for Bungie in many ways, yet familiar ground in others. The similar storytelling is only accented by the phenomenal gunplay. The boring mission structure is forgivable due to the cooperative nature of the game. It seems for everything the game does wrong, it makes up for it with something else.”
read full review ↗ - 85
“Destiny suffers from a serious case of rough edges. A number of elements, from the repetitive mission design to a weak early game, are a lot rougher than expected from an otherwise polished game. There isn't one glaring problem that detracts from the experience, but a number of minor issues hurt the game. Beneath those flaws lies an extremely enjoyable MMO-styled shooter that plays excellently, looks great, is extremely addictive, and has a strong and varied endgame.”
read full review ↗ - 60
“With its banal universe and flavorless style, Destiny is packed with content, but just ... well ... content. There's a great PvP mode, and the leveling system can be rewarding, but nonetheless this is a pretty, rock-solid, ultimately pedestrian product.”
read full review ↗ - 80
“It's a systematically refined game, with superlative combat and intriguing progression that plays the long game. It's beautiful. It's a slow burner, perhaps dangerously so for the skittish console audience, although the prevailing winds in gaming - where social, persistent metagaming is king - are on its side.”
read full review ↗
…and 81 more tracked reviews.
