Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 86 | 20 |
| Creator reviews (3 tracked) | – | 83 | 3 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 70 | 750 |
| Backloggd ratings | – | 74 | 750 |
| Xbox store ratings | – | 86 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (67)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
- 90
“Titanfall isn't tuned to perfection for everyone yet, but it starts as a smart, swift and startling movement in well-traveled space.”
read full review ↗ - 84
“What it lacks in variety and depth, Titanfall makes up for in balance, excitement and addictiveness. It is not the FPS messiah some say it is, but it certainly is the breath of fresh air the genre needed so badly.”
read full review ↗ - 90
“Titanfall was heralded as “the game” for Xbox One, which is a little unfair. It is a very niche audience that will dedicate themselves to the title. Also considering it is (eventually) coming to 360 and already out on PC, it is hardly exclusive. Still it takes a lot to bring me back into the online shooter fold, and Titanfall has definitely dragged me back in. I can see myself enjoying this for months to come; I just hope they deliver enough support to keep it interesting beyond that.”
read full review ↗ - 95
“The Xbox One finally has a console-exclusive shooter, and TitanFall is such a damned good one that it's tough to go back and play others.”
read full review ↗ - 85
“Titanfall is a wonderfully fast, open, and instantly accessible 12-player shooter, and if playing online is at all important to you, it’s an essential addition to your Xbox One library.”
read full review ↗ - 80
“No, this game is far from the "revolution" that excited critics have eagerly claimed it to be, but it is a wonderful little example of how fresh a standard shooter can feel when you pour all sorts of extra garnish over a solid foundation.”
read full review ↗ - 80
“In its current form, then, Titanfall is perhaps more of a step forward for shooters than a giant leap. But that still represents the most positive momentum seen in the genre for at least five years. Quite simply, if you feel like you're in danger of falling out of love with multiplayer shooters, Titanfall is the game to win you back.”
read full review ↗ - 90
“The overarching experience of playing Titanfall is one of rejuvenation and reinvigoration. The sprint speed, the arsenal, the game modes, and more are all firmly derived from some of the most successful online shooters of recent years. But by reinventing the way you move, Titanfall reinvents what it feels like to play a competitive shooter.”
read full review ↗ - 90
“It could do with a few more ancillary options, and a more interesting backstory, but in terms of online gameplay Titanfall is now the game to beat this gen.”
read full review ↗ - 87
“Titanfall is a very good shooter, and I'm always a fan of any game that lets players use movement to separate themselves from the herd. Nevertheless, I feel like Respawn is simply setting the foundation here -- what they really want is for us to prepare for Titanfall 2.”
read full review ↗ - 100
“Titanfall lives up to all the expectations established when it was first revealed, in a way that so few games are able ever to accomplish, and represents nothing short of first-person shooter multiplayer taken to new heights.”
read full review ↗
…and 55 more tracked reviews.
