Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 20 |
| Creator reviews (1 tracked) | – | 75 | 1 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 76 | 54 |
| Backloggd ratings | – | 58 | 57 |
| Xbox store ratings | – | 43 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 8h ago · full methodology →
Press & Creators reviews (34)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“We aren't sure all of the design decisions work, but if you're into the concept, Commander Repeatski and crew are still assuredly worth hanging out with for a weekend or two.”
read full review ↗ - 85
“Super T.I.M.E. Force proves games don't need high budgets and big studios to deliver a creative and fun experience. No one should miss the chance to manipulate time and create paradoxes the way this sidescroller does.”
read full review ↗ - 85
“Super Time Force is a good shooter with some depth.”
read full review ↗ - 80
“Super Time Force is an awesome example of how a great game design can level up old and simple gameplay mechanics. If you're looking for a fun, challenging and addictive experience, buy it now and enjoy the time paradoxes!”
read full review ↗ - 80
“A really funny game that puts an innovative twist on the side-scrolling shooter.”
read full review ↗ - 80
“An imaginative spin on retro 2D shooters, whose unconventional gameplay and visuals are a prime example of what makes indie gaming so exciting, despite some notable rough edges.”
read full review ↗ - 85
“Loathe as I am to lazily make comparisons, Capy did so first. Super Time Force is exactly as advertised: Braid meets Contra wish a dash of cartoony approach to time-travel. The result is just as spectacularly stupid and spectacularly good as you’d expect from such a description, with an added dash of think-y fun formed by layering multiple reality loops. Sounds bananacakes? Well, it is. And it’s great.”
read full review ↗ - 75
“It was refreshing to experience something truly different, even in the well-worn territory of the old-school. I was especially impressed by its dedication to its strange and novel mechanic, one that makes it so much more than yet another retro-inspired side-scroller.”
read full review ↗ - 75
“In all Super Time Force, is a humorous romp through the ages, but the core rewinding mechanic that makes it different fosters a love-hate relationship. It's both an asset and an obstacle, but with tons of characters and a quirky storyline, you’ll find the space and time to enjoy yourself. ”
read full review ↗ - 70
“Capybara's created a truly new kind of shooter, both in-your-face and slyly intelligent - held back only by just how good its central mechanic is and how much more it could have been used for.”
read full review ↗ - 85
“The game is good enough that I expect to see people throwing themselves against the crucible of a perfect STF run for years to come.”
read full review ↗ - 70
“It's a brilliant concept, executed well, and the variety in the stages and characters is excellent. It can feel overly attritional, with minor control issues (diagonal shooting is a pain) and seemingly-wonky collision detection causing annoyance. That said, Super Time Force is still worth checking out.”
read full review ↗
…and 22 more tracked reviews.
