Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 20 |
| Creator reviews (4 tracked) | – | 84 | 4 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 72 | 169 |
| Backloggd ratings | – | 75 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (108)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“An improvement over Fire Emblem Warriors and a new perspective on the universe of Three Houses, Three Hopes gives you plenty to do and presents it all in a way that makes for a robust musou experience that is more than just mashing buttons. While the game can tend to drag on at times with a story muddled in politics, you are sure to find joy in its various features that marry two genres together in a surprising, yet successful way.”
read full review ↗ - 80
“Fire Emblem Warriors: Three Hopes carries enough of Three Houses to appeal to that game’s fans even if they’re not into the hack-and-slash of Musou games. Warriors fans should like it, too. If your Fire Emblem fandom reaches further back than the 3DS, however, you’ll once again have to grin and bear all the fluff.”
read full review ↗ - 90
“Fire Emblem Warriors: Three Hopes is a thoroughly entertaining mash-up of Musou mayhem, strategy and relationship-building aspects that should more than satisfy fans of both the franchises involved here. It improves upon its 2017 predecessor in several ways, most notably in providing a far more engaging story featuring a narrative that's ripe for several replays. With impressively solid performance on Switch and an action-packed campaign that'll see you blasting your way through tens of thousands of foes for a good 30 hours in a single playthrough, this is right up there with the very best Omega Force has served up thus far.”
read full review ↗ - 85
“I don’t like musou games very much but the strategy elements, planning the fights and likable characters made Fire Emblem Warriors: Three Hopes a game worth my time. If only there was less text on the screen during battles.”
read full review ↗ - 80
“Fire Emblem Warriors: Three Hopes deserves to be thought of as one of the strongest Warriors crossovers so far. The game fully dives into the elements of its parent series and is all the better for it. Although the overall story is eminently forgettable, the opportunity to spend more time with the characters and see them interact with each other again is very welcome, and it’s backed up by strong gameplay that makes fine use of the depth available to it.”
read full review ↗ - 90
“Three Hopes is really good. Really, really good. If you’ve already loved Three Houses, this is beyond a worthwhile purchase. If you haven’t, then here’s another point of entry to a world I love. And considering how different this game is from its predecessor, it makes me happy to see that the game’s setting and characters can hold up even in a very different context.”
read full review ↗ - 80
“With endlessly stylish and deceptively simple skirmishes at its core, Fire Emblem Warriors: Three Hopes is a surprisingly well-rounded power trip that, needlessly deep systems and sluggish opening chapters aside, should easily captivate franchise fans and anyone looking to finally meet its popular cast of characters. It’s the most genuine fun I’ve had with a story-driven game in ages, and one that’s a great entryway into a beloved franchise.”
read full review ↗ - 80
“he story of Three Hopes expands a lot on the story of Three Houses and that's one of the main reasons it is a must-have for fans of the original game. It also works fine as a musou game, adding some popular Fire Emblem elements correctly to the mix.”
read full review ↗ - 70
“Fire Emblem Warriors: Three Hopes is a refreshing take on the musou genre, demanding a more strategic approach that earns it the "Fire Emblem" name. Fans of this world will find plenty to enjoy - as will those seeking a new and improved musou formula. The experience suffers from some pacing issues and can become repetitive, but on the whole it's well worth playing for those looking for a new take on the Three Houses lore - or those who simply want to experience a deft reinterpretation of the musou genre.”
read full review ↗ - 90
“The original Fire Emblem Warriors was my favorite musou game. I say was, because Three Hopes has finally dethroned it with its amazing blend of Three Houses characters and Omega Forces' tried and tested formula. This isn't just a great musou experience, but a great Fire Emblem game.”
read full review ↗ - 75
“At the end of the day, Fire Emblem Warriors: Three Hopes met my expectations, though after the stellar first impression from its demo covering the first four chapters I did make the mistake of hoping for more. The sheer scale and depth of this game’s commitment to matching Three Houses’ style and structure made for a very pleasant surprise that sadly made it even more disappointing when the ending fell as flat as it did. Almost overnight I went from not being able to get enough of the game to wondering if I had it in me to play even one more of the game’s three story routes. Three Hopes is a must play for diehard fans of both Fire Emblem and Dynasty Warriors alike, but I almost wish that it had committed less to the scale of its story so that its poor final hours weren’t so much of a bitter pill to swallow.”
read full review ↗ - 100
“Individually, all these pieces are fantastic: the Warriors action is as exciting as ever, the tactical elements are satisfying and cleverly designed, the story is engrossing, and the characters are as delightful and compelling as ever. But what really sets Fire Emblem Warriors: Three Hopes apart is how expertly it weaves them all together; a sublime blend of action, strategy, political drama, and character work that all work effortlessly in tandem. A chance to spend a few more dozen hours with Edelgard and the rest was always going to be welcome, but Three Hopes took that idea and turned it into one of the best Warriors games yet.”
read full review ↗
…and 96 more tracked reviews.

