Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 78 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 72 | 16 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 5h ago · full methodology →
Press & Creators reviews (16)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“While reminding us just how much we’d love to see FTL on Switch, Everspace manages to carve out an impressive identity for itself. With gratifying space combat, an addictive ‘rogue-lite’ core loop and even some light, entertaining writing along the way, it performs admirably, if not flawlessly, on Nintendo’s console. Overall, we had a hell of a time with it and this port does a cracking job of preserving the full experience on a handheld. If any of this sounds remotely enticing, we’d heartily recommend investigation. ”
read full review ↗ - 80
“An amazing space rogue-lite that borrows most of its charm from Dead Cells, Freelancer and FTL, but fails to provide its own original ideas.”
read full review ↗ - 80
“The Switch's catalogue of quality indie games adds yet another one to its remarkable line-up. Even better, it's something original - something to stand out against its peers. The combat and exploration elements are smooth and entertaining, the rogue-like elements dig addictive hooks deep, the presentation is surprisingly sharp, and the story is a pleasant surprise. Everspace deserves to be on more players' radars. Another hidden gem, and this one shines more than most.”
read full review ↗ - 90
“Everspace is the most open ended space shooter on Switch. It is highly replayable and there is still plenty more for me to see and do. The segmented, sector-by-sector gameplay is perfect for on-the-go play. It employs its genre better than most and manages not to feel too repetitive even as you die over and over again. This is a game that will be at the top of my Switch home screen for a long time to come.”
read full review ↗ - 75
“Ultimately, Everspace is a really fun roguelike/action game. The by-the-numbers space shooter gameplay is amplified by the roguelike elements, and it's the perfect game to pick up and play in short bursts. Unless we're lucky enough to get FTL on the Switch, it's the closest thing you can get. Unfortunately, the limitations of the Switch show through in the port and can drag down the overall experience. It's worth playing if you can look past its foibles, but it may be too big of a barrier for some players.”
read full review ↗ - 70
“Whilst Everspace does repeat itself, you can quickly brush through the more repetitive aspects in favour of its combat. This is where the game focuses and it is pretty great, with plenty of options to choose from when you happen upon them. If a little repetition doesn't put you off, then you could probably do worse than Everspace on Switch. ”
read full review ↗ - 80
“Everspace is full of content...and of challenges too, this space-based roguelike features a motivating and dynamic world where it's easy to get lost and to get engaged in frantic combats, thanks to its steep difficulty curve. A very solid, satisfying and demanding production which will certainly keep its players around the Nintendo Switch for a long time.”
read full review ↗ - 80
“If you want a roguelike that’s punishing, satisfying and built around fun aerial combat, Everspace is a good choice. The sci-fi story tries to do something different to other run-based games out there, and while there are moments where you’ll swear you’re never going to play it again, you’ll soon be picking it back up and launching off into space once more.”
read full review ↗ - 70
“Everspace: Stellar Edition isn’t the best 3D space shooter or roguelike available, but it’s a relatively unique and successful fusion of the two genres. Repetitiveness aside, you may just find yourself hooked by the game’s tight combat controls and satisfying progression loop. Unfortunately, the Switch isn’t the best way to play the game, unless portability is your top concern. Everspace for Switch isn’t for everybody, but if you fall into the game’s relatively narrow niche, a galaxy of die and retry fun awaits.”
read full review ↗ - 65
“While I might have aimed a little high with my expectations for Everspace, as a fan of the space combat genre, it ultimately is enjoyable.”
read full review ↗ - 65
“I really want to be able to recommend Everspace, Stellar Edition on the Switch, but playing it makes me really just want to go pick the game up for PC.”
read full review ↗ - 85
“Everspace took me a while to warm up to, but once I changed my control layout and started getting better at the dogfighting aspects, the game became a lot more fun. Between finding resources to survive and picking my fights with nearby outlaws or running away so I could live to fight another sector, Everspace never really feels like the same run twice, and that’s definitely a good thing.”
read full review ↗
…and 4 more tracked reviews.

