Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 40 |
| Creator reviews (1 tracked) | – | 97 | 2 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 78 | 115 |
| Xbox store ratings | – | 74 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (54)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 100
“Keeper is an unexpected masterpiece from Double Fine Productions and one of the most captivating walking simulators of the past few years. It dazzles the imagination with its rich visual design and an unconventional narrative approach that borders on genius. It’s truly disappointing that Microsoft’s incompetence led to the game’s release being overlooked by its target audience, which now puts the studio’s future existence at risk.”
read full review ↗ - 80
“There are plenty of games with psychedelic visuals but few that feel as thoroughly committed to the bit as Keeper.”
read full review ↗ - 80
“Keeper is a tough game to score, and I think certain aspects deserve a 7/10 and others deserve an 8/10. I'm going with the latter because, taken as a whole, Keeper is a very charming, well-designed and memorable game with stunning visuals, and it's clearly had a lot of love poured into it by the development team. Some people will inevitibly be turned off by its slow and subtle story, as well as its overall lack of challenge and a first half that isn't as good as the second half, but I still think it deserves to be classed as a "Great" game, and it's well worth a download on Xbox Game Pass for sure.”
read full review ↗ - 60
“Keeper is a visually stunning game from Double Fine that trades traditional gameplay for a surreal, art-like experience. You guide a mysterious lighthouse and its bird companion through a silent world filled with puzzles, pulsing light, and painterly landscapes. While the gameplay remains simple and occasionally dull, the atmosphere and aesthetic elevate Keeper into something more visually enjoyable than playable.”
read full review ↗ - 95
“Keeper from Double Fine is a visually stunning and deeply atmospheric journey about companionship and renewal in a ruined world. Its ever-changing puzzles, intuitive design, and heartfelt tone create a unique experience that’s as touching as it is imaginative. Minor camera quirks aside, it stands out as one of the year’s most distinctive games.”
read full review ↗ - 90
“Keeper is Double Fine at its most confident: a visual feast, a tone poem, an exploration of movement mechanics, a fable about the world and what we owe to it. It's recognizable as an evolution of the studio's earlier works while also feeling fresh and inventive. Double Fine games have always been dense with artistry, but it's Keeper--a game without words--that feels most like it's letting the artistry speak for itself.”
read full review ↗ - 80
“Keeper succeeds more as a delightful voyage into the weird than as a conventional videogame with challenges, goals and quests.”
read full review ↗ - 80
“Keeper captures the essence of Double Fine, packaged in a heartfelt and surreal world where you never quite know what will happen next. The gameplay regularly surprises, but the lack of challenge in even the more elaborate puzzles is a bit of a drawback, along with not being able to control the camera.”
read full review ↗ - 80
“Keeper is a gentle, contemplative journey that may start slow but soon unfolds into something deeply moving. It’s a game that embraces simplicity, weaving emotion through its world, puzzles, and breathtaking artistry. While a few aspects could shine brighter, what it delivers is far more lasting: a meditative experience that rewards curiosity, reflection, and heart. It’s a strange, beautiful adventure about connection and metamorphosis.”
read full review ↗ - 68
“Keeper looks stunning and tells a sweet story. Unfortunately, that's about it. It's certainly not a treat to explore the beautiful game world, but ultimately, you get what you'd expect from lighthouse gameplay, which is very limited.”
read full review ↗ - 70
“A laudable achievement in terms of visual design and general ambience but the complete lack of challenge, and short length, reduces its overall impact.”
read full review ↗ - 90
“Lee Petty has created his best work yet with Keeper. This constantly evolving platform game takes us on a journey with the lighthouse keeper and his feathered friend through a decaying world full of mysteries and surprises. Its exquisite level design offers a mini adventure in each of its 39 chapters, including new mechanics, movements, and strategies at every step of our odyssey. With no combat, no text, and no dialogue, Keeper manages to make itself understood through its silences and melodies, much better than other works riddled with words and violence.”
read full review ↗
…and 42 more tracked reviews.

