How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 69 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 82 | 292 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (79)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“The sequel nobody asked for turns out to be the game nobody needed to play.”
read full review ↗ - 60
“Knack II falters when it stops reinventing elements from other games and starts cannibalizing itself.”
read full review ↗ - 70
“Knack 2 improves on every aspect from the original game, and manages to offer a strong and compelling game this time. Playing co-op is the best way to take advantage of all its beauty. Even so, it still has a lack of charisma and originality that it needs to put Knack in the exclusive club of PlayStation icons when it comes to action, adventure and platforming. ”
read full review ↗ - 80
“Who would have thought it? Knack 2 is a genuinely great game. The huge breadth of combat options on offer make for a far better experience than anything the initial outing could ever offer, and with a much bigger focus on platforming, the title can start to lay claim to the promises of a Crash Bandicoot successor. Even if you were completely turned off by the original adventure, make sure you give Knack 2 a fair shot because what you find may pleasantly surprise you. ”
read full review ↗ - 77
“Knack 2 isn't perfect but it represents a giant improvement when compared with the first entry in the series. The flexibility of the combat system and certain gameplay elements reminded us of the golden age of platformers on PS2, and that is definitely a good starting point to redeem the franchise.”
read full review ↗ - 75
“Knack 2 is the proper way to do a sequel. The ideas are solid and platform games of this quality are few and far between. I really did not like the first game, and was ready to write this one off as well. After spending some time with it though, it shocked me. It is also quite lengthy. The campaign clocks in at around a meaty 12 hours with the option to return for treasures, challenge mode, and of course co-op. This game is much better than it has any right to be.”
read full review ↗ - 70
“Knack II is a standard kids' platformer that's safe, simple and enjoyable, but it has little going for it beyond that. It's competent, but it's difficult to recommend it unless you're looking for something to play with a younger gamer. Players will enjoy the title for the duration of the play session but will likely forget about it in a week or two. There's certainly a place for that sort of game, and Knack II does the job well for its budget price tag of $40, but it's disappointing to see a title with so much potential and so little ambition.”
read full review ↗ - 70
“Far better than the previous chapter but the series still has road ahead to reach the best action-platforms.”
read full review ↗ - 70
“Knack 2 is definitely a holdover from the past, but it manages to surprise with varied combat and the pleasing back and forth between big and little Knack. Where the original game felt, frankly, like a launch title meant to show off the power of a new system, Knack 2 is a more realized version of Knack as a character, and the wonderfully weird world he inhabits.”
read full review ↗ - 75
“Not a lot has changed here, so if you didn’t like the first game, you’ll probably not feel any more warmth to this one. If you did like the original Knack though, then this is more of the same and chances are you’ll enjoy it. Without the pressure of being a launch title, we can see the game for what it really is: a fun platform title that does plenty of things well, if very little that’s particularly ground-breaking.”
read full review ↗ - 70
“Knack 2 is an improvement on the original in nearly every way. Constantly changing enemies and environments, a sizeable set of abilities, and seamless co-op are hindered by a mediocre story that’s hard to invest in. Still, it’s safe to say that Knack has been redeemed. ”
read full review ↗ - 80
“Knack 2 is a bright and breezy action romp that keeps up its breathless pace throughout its runtime. Its well-trodden gameplay beats are far from revolutionary, but it is undoubtedly accomplished, and redeems much of what the first game managed to somehow get so wrong. A surprise and a somewhat guilty delight.”
read full review ↗
…and 67 more tracked reviews.
