Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 16 |
| All-time Steam reviews | 70% | 67 | 47 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 0 total reviews in window · weighted 0 up / 0.3 down · computed 2h ago · full methodology →
Press & Creators reviews (15)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Paper Cut Mansion is a cute and spooky roguelite with a brilliant sense of design and a tantalizing mystery at its core.”
read full review ↗ - 80
“Paper Cut Mansion is a strange, sometimes spooky but mostly unique take on the tried-and-true adventure roguelike genre.”
read full review ↗ - 50
“There is a good game in Paper Cut Mansion, but it would need at least a year polishing and refining what's here to make it worthwhile. As it is, the interesting concept and excellent art direction can't make up for shallow gameplay and clunky mechanics. Nothing in this game is terrible, but there are far better roguelites out there to spend your time and money on.”
read full review ↗ - 65
“Paper Cut Mansion is a quirky and fun little indie to play when you have an hour or two kicking about and you don’t want to exhaust your brain with anything too taxing. While it has a lot of positives going for it, like cute little puzzles, peculiar characters and buckets of charm, it fails to deliver any substance to go with it. The puzzles are not hard, the story isn’t captivating, and the tedious repetition makes it somewhat of a chore to pick up again. For me, it doesn’t maximise that full potential to make me want to come back for more.”
read full review ↗ - 64
“Undoubtedly unique from a visual design standpoint, there’s some appeal here but it’s lost in confusing gameplay”
read full review ↗ - 80
“Paper Cut Mansion is a very charming roguelite survival horror title that manages to tell a compelling story while serving up inventive puzzles and serviceable action.”
read full review ↗ - 50
“Paper Cut Mansion offers some interesting dimension-hopping gameplay, enjoyable puzzles, and unique cardboard visuals that make it standout from similar titles in the genre. However, it's ultimately let down by its slow pacing and repetition of content.”
read full review ↗ - 80
“Quite a unique light scary game, where players can enjoy an interesting graphic style, exciting action, fun puzzle and revealing the story and mystery of the house.”
read full review ↗ - 60
“Go ahead and take a look, but only if you really like the "cut of Paper Cut Mansion's jib"”
read full review ↗ - 80
“It starts off slow but within minutes you are trapped and the game really pulls you in on so many levels. Even having to start again when you died didn’t feel frustrating. It was just another opportunity to correct your path or not take a certain turn”
read full review ↗ - 50
“It's really too bad that the gameplay doesn't come anywhere close to matching the inventiveness, because, as I said up top, Paper Cut Mansion is just brimming with ideas. There's a huge gap, unfortunately, between coming up with something cool and making it work, and unfortunately it's not a divide that this game is able to bridge.”
read full review ↗ - 70
“If you're longing for any other recent roguelike of your choice, I'd say that at the very least it's worth trying out Paper Cut Mansion and finding out how much the game's flaws weigh on your taste, as its qualities certainly set it apart.”
read full review ↗
…and 3 more tracked reviews.
Patch history
- Update 1.6Nov 24, 2022significant · resets scoring window
- Steam deck improvementsNov 16, 2022
- Floor 6 fixNov 4, 2022significant · resets scoring window
- Patch 1.3Nov 2, 2022significant · resets scoring window
- Fix for Visual C++ Runtime ErrorNov 1, 2022
- Bugs fixOct 31, 2022
