Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 7 |
| All-time Steam reviews | 94% | 88 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 11 reviews sampled · 11 total reviews in window · weighted 4.2 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“While it's got problems, SnakeyBus remains a fun game with one of the more creative ideas I've seen lately.”
read full review ↗ - 70
“It's the kind of undemanding, uplifting experience many of us could use right now.”
read full review ↗ - 69
“If you're going to want to make a splash in the eShop sometimes you just need to go for it with an off-center idea and maybe a catchy name...”
read full review ↗ - 60
“The soundtrack is mellow like that lo-fi hip hop beats to study to YouTube channel, but it becomes redundant quickly. Levels are a bright spot in their diversity in both the locales and how well each of them has their own sense of verticality/layering of lanes to drive in. If you're looking for a breezy unique twist on a classic game, Snakeybus can provide a few hours of mild humor.”
read full review ↗ - 60
“Snakeybus is a rather interesting concept that’s perhaps a bit too simplistic for its own good and becomes very repetitive after awhile.”
read full review ↗ - 40
“This bus journey offers little thrills and a whole lot of frustration. Much like a normal bus journey then, I suppose.”
read full review ↗ - 65
“In the 90s, Nokia introduced the world to the decades-old concept of Snake. On brick-like cell phones, people navigated a “snake” around a pixelated screen to eat and grow without running into itself like it was in Gemini Man. Since then the game has evolved and inspired new games to blossom. One such game is Snakeybus.”
read full review ↗ - 70
“All in all, Snakeybus is a fine arcade experience. Featuring a unique and fantastically fun take on a classic game, the Switch port is perfect to enjoy in small bursts. Though lacking the multiplayer mayhem of its PC counterpart, there's still enough here to warrant the price of entry.”
read full review ↗ - 75
“Snakeybus‘ gameplay loop is so fun that, even though it’s infested with bugs and glitches, I couldn’t stop playing it. I would obviously prefer for Stovetop to come up with a patch to fix its many issues, but I’m still having a blast with it, regardless of its problems.”
read full review ↗ - 60
“Snakeybus offers a unique gameplay concept that’s silly and fun, but there’s no denying that its novel approach can grow a little repetitive fast. It’s one of those games that’s fun to laugh at for a bit with your friends, but then gets forgotten quickly, no wonder it was so big on YouTube. Still, despite this, it’s a mixture of Snake and Crazy Taxi… that alone will be enough to appeal to a lot of gamers. Snakeybus certainly does have its fun moments, but don’t expect the enjoyment to last much longer than a couple of hours.”
read full review ↗ - 80
“Snakeybus will bring a smile to your face, which in this day and age, is a very welcome thing. Good wholesome score-attack arcade driving combined with some hilariously weird but subtle comedy elements, Snakeybus is worth inviting into your home.”
read full review ↗ - 80
“We are in front of a mixture of buses, Crazy Taxi, and the game of the snake, which could not have been better fit. With a refined game core, we will sting with our friends to reach a greater number of bus cars or to hold as long as possible in each level.”
read full review ↗
…and 2 more tracked reviews.
Patch history
- 1.24.1 Patch NotesNov 14, 2021significant · resets scoring window
- v1.21 Patch NotesFeb 5, 2021significant · resets scoring window
- v1.20Nov 25, 2020
- Hotfix: Paris BoundaryNov 21, 2020
- v1.19.8 Pause Bug FixNov 5, 2020
- v1.19.6Aug 5, 2020
- Update v1.19.5Aug 2, 2020
- Next Update PreviewJul 23, 2020
- Multiplayer Update IS HERE!Jan 21, 2020
- Update v1.7Jul 28, 2019significant · resets scoring window
- Update v1.6.1 - Jump Is Back!Jul 8, 2019
- Update v1.6Jun 30, 2019significant · resets scoring window
- Dev Progress Update - 06/24/2019Jun 25, 2019
- Dev Progress Update - 06/14/2019Jun 15, 2019
- Patch v1.4 - OptimizationMay 24, 2019
- Patch v1.3 Controller UpdateMay 18, 2019significant · resets scoring window
- Patch Update v1.2May 12, 2019significant · resets scoring window
- Snakeybus Launched!May 11, 2019
