Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 85 | 11 |
| All-time Steam reviews | 90% | 84 | 286 |
| Metacritic user ratings | – | 85 | 6 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 5 total reviews in window · weighted 2.5 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Whether you’re a long-time fan of the series or are just getting into it for the first time, Blaster Master Zero 2 is a stellar and enjoyable experience from stem to stern, and just goes to further cement Inti Creates’ legacy as one of the best developers in the retro gaming business.”
read full review ↗ - 80
“Blaster Master Zero 2 is the much improved sequel the original deserved. Everything here is superior to to it, to the point where it renders it redundant. The story has more going on with actual NES-style cut-scenes with beautifully drawn pixel art. There is a cast of friendly weird aliens that have amusing banter with their own side-kicks, and drive a respective vehicle too. There is even an alternate ending for completionists to earn. Some may lament that this is more level-based than the sprawling interconnected original, yet by focusing on the strength of mechanics and flow of the action, Inti Creates crafted a much more exciting title. As far as 2D action games on the Switch go, Blaster Master Zero 2 is up there as one of the better options.”
read full review ↗ - 90
“Quite simply, I had a ton of fun playing through Blaster Master Zero 2. It was pretty much exactly what I wanted in a sequel to a beloved game franchise of mine. The game progresses through and uncovers new abilities at a swift and balanced pace. The weapons are super fun to discover and mess with, and the very nature of what makes Blaster Master gameplay so excellent has never shone so bright and wonderful. If you love great retro games, you won’t want to miss out on Blaster Master Zero 2.”
read full review ↗ - 70
“Blaster Master Zero 2 delivers a fun and challenging action game which nearly every player can enjoy. With its well designed levels and gameplay mechanics lying on a quality audiovisual environment, Blaster Master Zero 2 is a welcome arrival to the Nintendo Switch catalogue.”
read full review ↗ - 80
“Blaster Master Zero 2 is a wonderful if sometimes difficult platformer that makes good as a sequel to one of the Switch’s earliest hidden gems. It’s by no means expensive, either; it’s definitely a game worth picking up.”
read full review ↗ - 80
“Blaster Master Zero 2 is a clear improvement on its predecessor. The graphics are slightly better, the story is better written, and the soundtrack is more diverse; I could go on and on. Maybe Zero 2 won't make a convert out of you if you didn’t enjoy the first, but it is well worth exploring for fans of Inti Creates and Blaster Master.”
read full review ↗ - 85
“Blaster Master Zero 2 does a great job of coming off as a fun, difficulty-laden retro game of years past, while not feeling like its cheating the player with artificial difficulty.”
read full review ↗ - 100
“It’s a “blast” to play for those who want a great action game whether or not you’re a fan of retro games. But by now with so many retro inspired games on the eShop both this and the first Blaster Master stand at the top of the offerings as true must-haves.”
read full review ↗ - 90
“All in all, Zero 2 is a well-crafted sequel that actually feels like the sequel it's meant to be. [Issue #40, July/August 2019, p. 18]”
- 83
“It may feel a little bit short if we don’t make the most of it, but it is a very, very good metroidvania with a great setting.”
read full review ↗ - 91
“Blaster Master Zero was a phenomenal remake of an 8-bit classic so being able to finally enjoy a true sequel is an absolute treat. If you're up for a challenging and rewarding retro experience then playing Blaster Master Zero 2 is a must.”
read full review ↗
Patch history
- Blaster Master Zero 2 - Bug Fix NoticeDec 4, 2019
- PATCH NOTES - Blaster Master Zero 2Dec 4, 2019
- PATCH NOTES - Blaster Master Zero 2Dec 2, 2019
