Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 18 |
| All-time Steam reviews | 59% | 59 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 47% | 50 | 13 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 37 reviews sampled · 32 total reviews in window · weighted 1.6 up / 1.8 down · computed 3h ago · full methodology →
Press & Creators reviews (25)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Far from perfect, but still solid addition for those who like the formula of Doom Eternal.”
read full review ↗ - 76
“While having nice moments, with some adjustments made to the combat design, DOOM Eternal The Ancient Gods - Part 2 left us with a sense of indifference. The absence of a good narrative, coupled with an unusual final boss fight and flawed exploration and platform sequence, The Ancient Gods - Part 2 marks the lowest point of the franchise since the 2016 reboot.”
read full review ↗ - 70
“Ancient Gods - Part Two is a step in the right direction, even if id Software did somewhat throw the baby out with the bathwater when it came to balancing.”
read full review ↗ - 70
“The Ancient Gods - Part Two is very good… or, more precisely, just very good. Compared to the near flawless core game, and the slightly rough around the edges, but still great Part One, this feels kind of rushed, with the new additions once again following the tired formula of gimmicky enemies. As for the story, and most importantly, the presentation, it's a blatant mess. A disappointing one at that, as this isn't just a simple expansion, but the culmination of what was basically the resurrection of the venerable franchise that 2016's DOOM initiated.”
read full review ↗ - 80
“Doom Eternal: The Ancient Gods Part 2 is a notable step up from the game's previous DLC.”
read full review ↗ - 80
“The Ancient Gods brings a new level of challenge but it lacks a really new content.”
read full review ↗ - 80
“The Ancient Gods Part 2 is an insanely fun ending to the saga of the Doom Slayer. While the narrative aspect of the DLC is a little underwhelming, what really matters is that I got to fight two high-speed buffed Marauders at once. Doom Eternal rocks.”
read full review ↗ - 90
“The Ancient Gods is an enigmatic sequel that closes out a compelling chapter in DOOM’s growing legacy. All facets and features literally scream, No I mean they scream, bloody murder. A brutally bodacious escapade, that’s bound to prove itself worthy of the shooter’s bequest.”
read full review ↗ - 70
“The Ancient Gods Part 2 is a good conclusion to DOOM Eternal, with some funny new features that will please the players !”
read full review ↗ - 70
“I would be hard-pressed to say Doom Eternal: The Ancient Gods, Part Two was a bad experience. It honestly made me appreciate Doom Eternal's desire to make every weapon have some kind of purpose, be it destroying armor or instantly blowing up an enemy, but the conclusion is a mixed bag. At most it makes the seemingly endless waves of demons seem manageable and Doomguy legitimately feels like the killer the story suggests he is, it just doesn't stick to landing. It doesn't add much of a new experience and one the conclusion hurts more than it helps. I don't think anyone will dislike Doom Eternal: The Ancient Gods, Part Two, though I also don't think anyone will be blown away by it either.”
read full review ↗ - 65
“Whether you call it the impact of the pandemic or rushed, it is overshadowed by both the main game and the previous DLC. It's fun but it could definitely be better, it should have been.”
read full review ↗ - 80
“The Ancient Gods Part 2 is a challenging, smart conclusion to Doom Eternal's story arc.”
read full review ↗
…and 13 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
