Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 83 | 6 |
| Creator reviews (1 tracked) | – | 84 | 0 |
| All-time Steam reviews | 91% | 85 | 1000 |
| Metacritic user ratings | – | 80 | 7 |
| Post-patch Steam reviews (trust-weighted) | 84% | 78 | 92 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 18, 2025) · 92 reviews sampled · 52 total reviews in window · weighted 38.5 up / 7.3 down · computed 2h ago · full methodology →
Press & Creators reviews (45)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“A few griefers are a small price to pay, however, for the experience of a well-oiled four-player game of Monaco, and for the assistance this provides toward unlocking the entirety of the second campaign, which, as if channeling The Unusual Suspects, returns you to previous areas, but with an entirely new perspective.”
read full review ↗ - 90
“Monaco is a lot like Hotline Miami. The latter is a great "psychedelic killing simulator" while Monaco is probably one of the best "burglar simulators" out there. All it took was simple graphics, good ideas and excellent execution (and that meant many months of hard work). Monaco is a complicated machine that delivers chaos and fun at the player's wish. It's worth a shot!”
read full review ↗ - 90
“Monaco handily captures the Ocean's 11 flair for fun and action, but it runs deeper than its heist theme, presenting a challenge for hardcore fans of strategy and clever design.”
read full review ↗ - 90
“Monaco: What’s Yours Is Mine is truly an outstanding title and it’s here to rob us of our time and money. Yet, just like the perfect heist; no one will be left the wiser as they’ll all be left with a smile on their face.”
read full review ↗ - 85
“If you're looking for a good party game that is very different from the norm, don't hesitate to snatch up this title.”
read full review ↗ - 90
“It feels great, but it also looks amazing - it drives home the fantasy of being a quick-witted thief in a way that no Hollywood cut-scene ever could.”
read full review ↗ - 80
“One of the best ever multiplayer stealth games and one of the most successful attempts yet at the perfect heist game.”
read full review ↗ - 90
“Monaco offers a new and unique kind of chaotic co-op stealth gameplay, resulting in a work of indie art worth stealing. [May 2013, p.94]”
read full review ↗ - 90
“An amazing blend of high stakes and comedic timing, one that will leave you hungry for constant four-player action.”
read full review ↗ - 100
“This is the second time in a month that I’ve been completely bowled over by an indie project that I’d never even heard of, created by people whose games I’ve never played. I can think of no better indicators that no matter how bad SimCity turned out, no matter how disappointing the gameplay in Bioshock Infinite, no matter how familiar any Call of Duty, no matter whether the next Xbox is always online, it’s a perfect time to be into videogames.”
read full review ↗ - 90
“With a great atmosphere and deceptively simple mechanics, it stands out as one of the most unique and addicting games of 2013.”
read full review ↗ - 95
“The easy learning curve, the variety of characters, the sprawling levels, and the lovely sound and art all combine to make an extremely appealing and replayable game. It may only be April, but Monaco is already a strong contender for Game of the Year.”
read full review ↗
…and 33 more tracked reviews.
Patch history
- Monaco 2 - PvP UpdateJun 18, 2025significant · resets scoring window
- Monaco 2: Development Update!Nov 25, 2024
- A Patch for the SissiesJul 7, 2013
- A Patch for the SissiesJul 7, 2013
