Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 8 |
| All-time Steam reviews | 95% | 89 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 88% | 82 | 11 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.3, but scores above 88 must be earned in front of a mass audience; this verdict rests on 4,195 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 31 reviews sampled · 23 total reviews in window · weighted 14.7 up / 2 down · computed 2h ago · full methodology →
Press & Creators reviews (15)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“From its solid controls to its stunning neon atmosphere and pounding synthwave soundtrack, Cyber Hook is a tight little package.”
read full review ↗ - 80
“Having originally checked it out at PAX East last year, Cyber Hook was a title I was pretty eagerly waiting to see in its final form...”
read full review ↗ - 50
“A solid game marred by uneven design choices and bad level design. It can certainly be fun and has some novel mechanics, but it's so unsure as to what kind of game it wants to be that it never finds its footing, despite the fact that it would have been easy for it to do so.”
read full review ↗ - 90
“I simply cannot overstate how much I had a blast while playing Cyber Hook. Its short levels are perfect for pick up and play moments at any time during the day. The performance is absolutely optimized for the Nintendo Switch and makes the game a joy to play from beginning to end. Its free form but open level-design makes exploration fun and gives me such a satisfying feeling after completing each level to sometimes retry them again and again to optimize my route and get that three-star rating. If you want a game that is easy to learn, emphasizes arcade-like replayability and just feels great to play on Switch, Cyber Hook should definitely be on your radar. I can’t say anything else except that I’m completely hooked on this one.”
read full review ↗ - 90
“Cyber Hook is as fun as it is fast, and rest assured, it is very fast.”
read full review ↗ - 65
“Cyber Hook has an insanely satisfying core gameplay loop. Unfortunately, it doesn't have much else to offer.”
read full review ↗ - 60
“First-person platforming is a tough thing to get right on a basic level, and the more that is asked of the player the harder it is to make it all work. Even in its beginning stages, Cyber Hook leans heavily on a swinging mechanic that doesn’t always work as you might expect. It’s not a big deal when you can easily try again, but that safety net disappears soon enough. I’m not opposed to games asking the player to perform ultra-challenging feats of parkour. In fact, I rather like it. But if that’s the ask, the game really needs to get its fundamentals right. That’s where Cyber Hook misses the mark. I think players who are very, very patient will find something to like here, but it strikes me as frustrating for all the wrong reasons.”
read full review ↗ - 70
“On paper, Cyber Hook taps into several gameplay elements that are innately appealing: It encourages high-speed gameplay, it blends parkour platforming with precision, and its retrowave environments look really freaking cool. But, its PlayStation implementation is somewhat buggy, hindering the momentum further beyond progression decisions that already prevent players from blazing through the games. I want to believe that Blazing Stick will continue to support the PlayStation version and iron out some of the kinks (and hopefully release new content, too), as its current implementation leaves much to be desired.”
read full review ↗ - 67
“It’s certainly fun to move so quickly, and with a few tweaks I feel like this could have been a great game, but as it stands, it’s not quite all there.”
read full review ↗ - 80
“Cyber Hook uses its mechanics to provide a fast-paced and compelling speed-running experience. However, the balance of difficulty doesn’t work in execution as frustrating requirements lead to shorter play sessions. Still, this Switch version manages to offer a high level of enjoyment thanks to responsive controls and the addictive drive to clear challenges that are just out of reach. It’s a good thing you’re equipped with a hook.”
read full review ↗ - 40
“When it works, Cyber Hook is excellent, the stages are enjoyable and stimulate the player's creativity. Unfortunately, that's not the case with the PS4 version and what's left is a broken game and a mediocre experience not worth your time.”
read full review ↗ - 85
“With an adrenaline-pumping proposal, Cyber Hook pits the player against the clock in challenging stages. With gameplay that mixes parkour and superheroes, it is possible to use various skills, such as the hook with rope and the time warp, to reach the end of each level by going through platforms, climbing walls and jumping through chasms. With great visuals and lots of levels to play, this is another recommended title for your library.”
read full review ↗
…and 3 more tracked reviews.
Patch history
- Thank you AmazonOct 1, 2022
- The third waveSep 9, 2021
- He's not letting you goAug 30, 2021
- First WaveAug 24, 2021
- New CyberHook season is on!Mar 22, 2021significant · resets scoring window
