Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 30 |
| Creator reviews (1 tracked) | – | 85 | 1 |
| All-time Steam reviews | 81% | 75 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 20 reviews sampled · 16 total reviews in window · weighted 12.5 up / 1 down · computed 3h ago · full methodology →
Press & Creators reviews (43)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Blue Fire, albeit flawed, is a very enjoyable and satisfying platforming experience. It may not reach the heights of some of the games that inspired it, but that doesn't stop it from being an incredibly enjoyable game that has plenty to offer.”
read full review ↗ - 70
“Blue Fire is a cute platformer that deceives with its looks. As soon as you turn the game on, you are chewed up and spat out several times by the relentless demands for precision and perfect timing. At the same time, be prepared for some rather tedious wandering due to the lack of any navigation. Still, it's 10-15 hours of fun that will grab you and just won't let go. The strong inspiration from other games is very noticeable here, without much effort to assert its own style, by which I could tell this is Blue Fire and not a bit of that from Dark Soul and a bit of that from Zelda. Don't count on a heartbreaking story, the game finds a way to grate on your nerves (in a good way).”
read full review ↗ - 80
“A very pleasant and enjoyable surprise, Blue Fire is an auspicious debut from ROBI Studios. Only the performance issues, mildly sloppy combat and high difficulty are points of contention, and the latter will certainly depend on your point of view. Developed with passion and skill, this is a world you can lose yourself in that'll reward you the more you play and the better you get. It's uncompromising in its difficulty but doesn't resort to cheap tricks and "gotchas". The graphics are appealing and, crucially, clear as day. This is a fantastic experience overall, even if it isn't made up of the most original pieces. It's gameplay first and once you're traversing the infinite space of the Void stages, everything else basically just falls away.”
read full review ↗ - 65
“The second half of the game suffers from some pacing and structural issues, but doesn't erase the outstanding first half's heady mix of dangerous exploration and dungeon diving.”
read full review ↗ - 71
“Never let it be said that the team behind Blue Fire lacked in ambition...”
read full review ↗ - 70
“There's a slow burn to this fire, but it's certainly worth waiting for it to catch and see the sparks. Blue Fire offers up a challenging, and dynamic 3D platforming experience that is sure to make it a cult hit with those brave enough to persevere through the frustrating opening - but 'cult' it will remain, with little chance of garnering attention from wider audiences, sadly, as there are just too many issues to elevate this to something more. The recycling of areas in that second half combined with the flimsy fundamentals stops this from becoming a classic.”
read full review ↗ - 45
“Blue Fire is a game I wanted to like, but couldn't due to its poor focus and loads of ill-considered design issues. Between the balance issues, bugs, and creeping frustrations, there's a lot stacked against the game.”
read full review ↗ - 85
“This metroidvania-like approach really clicked for me and made this 3D platformer feel special, which few others have over the past decade. While performance on Switch is definitely not fantastic, with constant suffering through crashes, I still wanted to go back every time to discover what else was hidden in this world. I certainly cannot wait to see what these developers have in store next, because Blue Fire has definitely awoken a burning passion in me to see what lies ahead.”
read full review ↗ - 75
“Overall, while Blue Fire does fall a bit more on the harder side of things which could turn some people away, it’s enjoyable and the challenges were welcome as it wasn’t simply another action, adventure, 3D Platformer. The skills that you learn only ever compile on top of one another and are never really just for the current set of challenges or dungeons that you find yourself in. As an added bonus, you look adorable while doing it!”
read full review ↗ - 69
“Blue Fire is a fun and surprisingly engaging game, and fans of the 3D platforming genre will enjoy the challenges it provides. Adventure and open-world exploration fans, on the other hand, might not find the repetition that endearing. If all you want is to hop and dash around, smash objects, and swing your ridiculously oversized swords, Blue Fire is worth a try.”
read full review ↗ - 50
“There are looks at splendor in Blue Fire when finishing Voids and clearing one’s path through dungeons, yet it’s eclipsed by specialized issues and some baffling plan decisions.”
read full review ↗ - 60
“What Blue Fire has to offer in the platforming department is undeniably impressive. It does a great job of making simple mechanics engaging and interesting to learn while still providing a fair and balanced challenge. It is a pity that the game shows its lack of polish in some areas, especially the frequent crashes to desktop, something that is hard to forgive in a game with an already frustrating save system”
read full review ↗
…and 31 more tracked reviews.
Patch history
- New Hotfix V6.3.1Oct 3, 2022
- Blue Fire Latest UpdatesMay 7, 2022significant · resets scoring window
- Balance of Justice UpdateOct 28, 2021significant · resets scoring window
- Sword of Steel UpdateAug 12, 2021significant · resets scoring window
- A New Patch for Blue Fire is AvailableFeb 14, 2021
