Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 55 |
| Creator reviews (1 tracked) | – | 40 | 1 |
| All-time Steam reviews | 91% | 85 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 90% | 84 | 14 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 39 reviews sampled · 31 total reviews in window · weighted 23.5 up / 2.5 down · computed 4h ago · full methodology →
Press & Creators reviews (87)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Cloying adorability is Unravel's saving grace. Propped up on a crutch constructed from mawkish sentimentality, it gets away with a fair few missteps and manages to claw together a smattering of memorable moments. This pretty shell, however, is undeniably a shell, and no amount of pretty little animations can make up for a total drought of engaging game design.”
read full review ↗ - 80
“The game earns its beauty, though the narrative isn't always as tightly knitted together as it needs to be.”
read full review ↗ - 80
“Overall, Unravel is a good experience that is recommended for everyone, especially fans of the genre, and we hope that EA will start investing more in this type of initiative, enabling more small companies to go far, rather than superfluous content for Battlefield.”
read full review ↗ - 60
“In the end it feels very much as though EA was interested in adding a game with "heart" to its portfolio, but didn't take the time to stop along the way and ask themselves what that really means. It falls just as flat as Yarny's appeal, and it's a shame. There's the spark of something wonderful here, and hopefully any further excursions with Yarny will reveal a more intimate tale that we can all get behind.”
read full review ↗ - 80
“Mixing platforming elements with puzzles, Unravel delivers an extremely satisfying and contemplative experience. It is not just a game; it is a work of art that sparks reflections on the finiteness of human life.”
read full review ↗ - 60
“Everything is great except for when it is time to get to the actual "game" portion, and here Unravel sort of, well, unravels.”
read full review ↗ - 70
“This generation has seen a glut of puzzle platformers grace the PlayStation 4, but fortunately for those interested, Unravel is absolutely one that deserves attention. While it feels like more could have been done with its mechanics, the game's charming and has a great lead character. It's also sublimely presented. It's not quite the epic yarn that we were anticipating, then, but Coldwood's meticulous needlework makes it worth a look at least.”
read full review ↗ - 60
“Unravel is disappointing on several levels, simply because it rarely steps outside the box mechanically to deliver a fun or interesting experience. The narrative is what drives the game, and even some of that feels obtuse at times. I wanted to love Yarny and his adventures, but the game wrapped around it is simply mediocre in design to the point that as brief as the journey was, I simply wasn't having fun pushing through it, which is sad because Yarny appears to have more heart than most bigger-budget games.”
read full review ↗ - 80
“Unravel is pure charm from start to finish. It's not going to redefine the platformer genre, but it's a wonderfully atmospheric and enjoyable title with solid gameplay and delightful visuals. Sometimes, a heartfelt game is enough to make you smile. A short length and some annoying quibbles detract a bit from the experience, but it never lingers on any one idea for too long. Yarny is one of the most adorable game characters, and his adventure is certainly worth experiencing for gamers of all ages.”
read full review ↗ - 75
“Coldwood Interactive's plushy puzzler may warm the heart, but it rings hollow once the novelty of the yarn mechanics has faded.”
read full review ↗ - 80
“On the surface, Unravel appears to be a simple puzzle-platform game that offers a moderate challenge, but has little in the way of impediments to progression. Scratch a little deeper, however, and it becomes clear that communicating the sense of place and atmosphere, as well as telling what is a very touching story is really the goal here.”
read full review ↗ - 70
“Unravel's wonderful sights and sounds won't escape your own memory so soon. But assessed purely on gameplay, it's everything I tend to fear about indie projects; Beautiful, heartfelt, but like Yarny himself, not robust enough.”
read full review ↗
…and 75 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
