Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 22 |
| All-time Steam reviews | 95% | 90 | 1000 |
| Metacritic user ratings | – | 76 | 26 |
| Post-patch Steam reviews (trust-weighted) | 95% | 89 | 2788 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.9, but scores above 88 must be earned in front of a mass audience; this verdict rests on 10,340 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Sep 12, 2025) · 300 reviews sampled · 2788 total reviews in window · weighted 136.8 up / 7.6 down · computed 2h ago · full methodology →
Press & Creators reviews (31)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Severed Steel is a rapid-pace first-person shooter that demands quick reflexes and creative thinking to blast your way through the minions of a nefarious mega-corporation wreaking havoc in a dark future.”
read full review ↗ - 80
“The game runs near-flawlessly on Switch aside from a few levels near the end (that being said, you’ll be in slo-mo for the majority of the game anyway). However, the two biggest issues with the game rear their heads here. Games like this typically have near instantaneous restarts to ensure the action is always moving. Severed Steel’s load times aren't obnoxiously long by any means, but just long enough to add to the frustration of losses. The other (and biggest) issue is the complete lack of gyro-aiming, which, especially for a game this fast-paced, feels like a large oversight. But still, we’re talking about a game where you can throw your gun at someone, slo-mo, dive over their head, steal another from their back pocket, then blast them with it. Which is pretty rad.”
read full review ↗ - 66
“Sometimes you run into games where you cant help but feel they're a bit of a victim of the timing...”
read full review ↗ - 60
“The acrobatic shoot-fest known as Severed Steel is, without any exaggeration, tons of fun. Sadly, while it could be one of the genre's classics, it is barebones in terms of content. There simply aren't many things to do here, and there's almost no incentive to go back to it. It needs a better campaign, more varied weaponry, enemies, as well as some extra stuff, be it power-ups, or alternative game modes. Or at least a better price-tag…”
read full review ↗ - 80
“Severed Steel is a fantastic ride while it last, there is a map editor for the brave but replay value is only going to be found for those that have the need to top a leaderboard or want to record some dope slo-mo montages. Anyone looking for a supremely easy to get into action game that blends the bullet-time from Max Payne with a bombastic soundtrack pumping techno music and all the slides and dives from 80-90’s action movies…look absolutely no further than Severed Steel. For a first game Greylock has nailed it and I can’t wait to see this gem on consoles.”
read full review ↗ - 90
“Severed Steel aims straight for the 'head' for non-stop fun and action.”
read full review ↗ - 70
“What it lacks in narrative, Severed Steel makes up for it in the gameplay department. It’s fast, it’s frenetic, it’s vibrant and by golly, is it fun. There’s no greater pleasure in somersaulting over goons to air out their brain cases in glorious voxel violence. Switch off the lateral thinking and engage those cat-like reflexes. ”
read full review ↗ - 80
“It is total destruction and non- stop action. We wish we had been able to enjoy it much longer.”
read full review ↗ - 85
“Severed Steel assaults many of your senses and rewards your bullet dodging, slow motion ballet dancing with satisfying kills while caressing your eyes and ears with the striking visuals and soundtrack it presents to you.”
read full review ↗ - 90
“Although it's a very brief experience, every single level sent adrenaline into my veins. If you can find a game that makes me feel as jazzed as Severed Steel, savor every moment.”
read full review ↗ - 60
“Severed Steel was fun to play, but I couldn’t recommend it at its current price in its present state. Greylock Studio needs to throw some intense boss battles in there, a few tough enemies, and, in my opinion, rework the bullet time metre. I really hope the developers don’t move onto their next project straight away, and instead turn this game into a series that will make people look forward to the sequel. If you love these types of games, then there is no doubt in my mind that you will also enjoy Severed Steel.”
read full review ↗ - 80
“Severed Steel‘s campaign may be short, but it’s very sweet. And the high-octane nature of its action is intoxicating, meaning you’re likely to engage with firefight mode and perhaps even play through the campaign again with Mutators active. A single-player only experience, those who like waging war while feeling like a badass will be in their element here. It’s an absolute blast from beginning to end.”
read full review ↗
…and 19 more tracked reviews.
Patch history
- The 4 year anniversary update!Sep 12, 2025significant · resets scoring window
- Bug fixNov 27, 2024
- HotfixSep 17, 2024
- Bug fix + new game settingFeb 15, 2024
- Custom Music hotfixFeb 9, 2024
- New Severed Steel update: Custom soundtrack!Feb 8, 2024
- Huge demo update to Echo Point Nova, a new game by the Severed Steel teamFeb 4, 2024significant · resets scoring window
- XMas Update now live!Dec 21, 2023
- Akimbo Hotfix 2Dec 12, 2023
- Akimbo Hotfix 1Dec 11, 2023
- Style Hotfix 2Nov 6, 2023
- Style Update HotfixNov 3, 2023
- THE STYLE UPDATE IS NOW LIVEOct 27, 2023significant · resets scoring window
- Daily Challenge hotfixSep 18, 2023
- TWO YEAR ANNIVERSARY UPDATESep 17, 2023
- Localization UpdateNov 28, 2022
- Rogue Steel bugfixesOct 10, 2022
- Rogue Steel - Small balance and bug fixesOct 5, 2022
- NEW GAME MODE LIVE - ROGUE STEELOct 1, 2022significant · resets scoring window
- Summer Localization + Hotfix 2Sep 6, 2022
- Summer 2022 hotfix 1Aug 22, 2022
- NEW BONUS CAMPAIGNS ARE LIVE!Aug 19, 2022significant · resets scoring window
- Bonus Campaigns and Quality of Life updateAug 19, 2022significant · resets scoring window
- BugfixesApr 19, 2022
- editor features pt 2Apr 18, 2022
- RollbackApr 18, 2022
- -small editor feature updateApr 18, 2022
- -Small patchApr 13, 2022
- LEVEL EDITOR UPDATE!Apr 5, 2022
- hotfixesApr 5, 2022
- MARCH CONTENT UPDATEApr 1, 2022significant · resets scoring window
- January bug fixes + experimental graphics settingsJan 28, 2022significant · resets scoring window
- jan hotfix 2Jan 21, 2022
- Campaign Update 3.0Jan 20, 2022significant · resets scoring window
- Campaign Update 3.0, now available!Jan 20, 2022
- Bug fixes and editor featuresDec 7, 2021
- November Patch 2Nov 24, 2021
…and 7 earlier patch announcements.
