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Killing Floor

Killing Floor

Tripwire Interactive · released May 13, 2009

ActionPC

6-player co-op survival horror at its finest! Free updates, free special events and a ridiculous amount of fun!

89
VGC Score
Stablehigh confidence
n/a
At launch
95%
Steam all-time
72%
Press
75%
Player sentiment
95%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (262 positive / 38 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Multiplayer & servers9% mention it
  • Visuals & art5% mention it
  • World & exploration4% mention it

What negative reviews complain about

  • Multiplayer & servers29% mention it
  • Bugs & crashes18% mention it
  • Visuals & art11% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

73%

105 reviews

5-15h

95%

74 reviews

15-40h

95%

41 reviews

40-100h

97%

29 reviews

100h+

94%

51 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)726
All-time Steam reviews95%901000
Metacritic user ratings869
Post-patch Steam reviews (trust-weighted)95%9041
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 88.8, but scores above 88 must be earned in front of a mass audience; this verdict rests on 69,721 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: last 30 days (no significant patch detected) · 118 reviews sampled · 90 total reviews in window · weighted 73.4 up / 3.7 down · computed 2h ago · full methodology →

Press & Creators reviews (28)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 75
    trust 69

    A decent little title, and a testament to just how far you can take your hobby if you but try.

    read full review ↗
  • 80
    trust 67

    If you hate zombies and you want to kill them in an atmosphere of gloom, welcome on the Killing Floor, here you'll get enough of them to kill.

    read full review ↗
  • 78
    trust 67

    An enjoyable kill-a-thon then, though sits unsteadily alongside the now-classic Valve title. [Oct 2009, p.98]

  • 70
    trust 66

    It isn't perfect. It's not the sort of game that future generations will gather to celebrate, linking hands and singing sad songs of fond remembrance. It is, however, clever, boisterous, faintly silly and relatively cheap.

    read full review ↗
  • 75
    trust 66

    This former Unreal Tournament 2004 mod is more fun than it has any right to be.

    read full review ↗
  • 77
    trust 64

    Bloody playable. [Aug 2009, p.77]

  • 70

    Hectic coop multiplayer game offers no story but straight–forward nonstop mayhem in stylish locations. Rich and balanced equipment makes the multiplayer clashes all the fun. Chainsaw included! [July 2009]

  • 45
    trust 62

    Even talented designers couldn’t have saved Killing Floor. The game is so low-budget that it evokes pity instead of nostalgia. The visuals aren’t bad for an Unreal Engine 2 game, but they are a far cry from modern shooters. Threepenny lighting and jerky animation are the worst horrors you’ll see here.

    read full review ↗
  • 75
    trust 61

    While the single-player experience is pretty much non-existent and there are still a large number of bugs that have to be contended with, there's enough of a foundation here for players to enjoy. Hop online and kill monsters for Queen and Country.

    read full review ↗
  • 80
    trust 60

    Having spent many hours playing Killing Floor, I am delighted to report that it's really, really enjoyable - sometimes even more so than the amazing Left 4 Dead.

  • 80
    trust 59

    Long-term value is one of the many deciding factors in purchasing this game. It’s already receiving more content, it’s cheap, and it’s really good about killing stuff. Buying Killing Floor is easily one of the best purchasing decisions you can make this year.

    read full review ↗
  • 69
    trust 59

    If you can't get enough of killing Zombies and co-operative play, Killing Floor may be a cheaper alternative to Left 4 Dead. It doesn't come close though and it's obvious that Killing Floor once was a mod for Unreal Tournament 2004.

    read full review ↗

…and 16 more tracked reviews.

Patch history