Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 100 |
| Creator reviews (1 tracked) | – | 97 | 1 |
| All-time Steam reviews | 72% | 68 | 1000 |
| Metacritic user ratings | – | 83 | 117 |
| Post-patch Steam reviews (trust-weighted) | 73% | 69 | 43 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 122 reviews sampled · 102 total reviews in window · weighted 62.3 up / 22.7 down · computed 2h ago · full methodology →
Press & Creators reviews (117)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Steelrising can offer unique setting, worldbuilding and plot, but all of this co-exists with a rather simple souls-like gameplay style.”
read full review ↗ - 70
“Steelrising feels like any other Spiders' game. It has intriguing setting, memorable cast of characters and fun combat mechanics. But overall lack of variety and poor exploration make experience incomplete.”
read full review ↗ - 80
“Steelrising presents an intriguing take on the French Revolution, in which you play the pivotal role of a mechanical angel of death. An intriguing story transports you to an alternate history where mechanical automatons stand alongside a mad king. While their design is breathtaking, Spiders studio has once again struggled with character models and lip-syncing. This latest entry in the Souls-like genre can challenge seasoned players, but it lends a helping hand to newcomers. If you’re not afraid to lose a few nerves, and maybe even a keyboard, and if Steelrising has piqued your interest even a little, don’t hesitate to change history and contribute to the success of the revolution.”
read full review ↗ - 50
“This game is the newest entry in the extremely popular Soulslike genre, but Steelrising simply doesn’t feel all that fun to play.”
read full review ↗ - 50
“For a first foray into a new type of action game, Steelrising is an okay attempt. The skeleton of a good game is there, but all of its aspects need various levels of tweaking to get the recipe just right. Some things like combat just need a fine tune to be more reactive and smoother. Others like the level design need a firmer foundation to allow for more engaging and palatable exploration. It’s far from the worst game and won’t eat up too much time, but it’s not the most solid entry into the genre.”
read full review ↗ - 78
“Reaching Steelrising’s credits, the impression is one of having played a work that perhaps doesn’t reach the heights of the best soulslikes on the market, but that still manages to stand out thanks to a strong identity. In a genre now full of imitators, Spiders chooses to walk its own path, betting on an unusual setting, a charismatic protagonist, and an original reinterpretation of the French Revolution. What we appreciated most is precisely the world building. The steampunk Paris the developers imagined manages to feel credible, fascinating, and different from any other setting released in recent years. Every district, building, and character helps build a narrative universe that keeps sparking curiosity and encourages further exploration, showing how much good art direction can make a difference even in a lower-budget production. The gameplay also works well overall. The combat system is fun, the weapon variety lets players experiment with different builds, and Aegis’s greater agility gives fights a more dynamic pace than many other genre entries. The game still manages to offer a satisfying, well-balanced challenge, even if it’s almost never frustrating. Naturally, a few flaws do show up. On the technical side, the typical limits of an AA production emerge, while the level design and enemy AI don’t always surprise. The narrative, too, despite starting from an extremely interesting idea, could have developed some characters further and handled certain situations with more incisiveness. Even so, I personally consider Steelrising a successful title. Spiders’ ambition in tackling the project is evident, and above all, so is the will to offer something that wasn’t a simple copy of the genre’s great classics. The result is an experience with its own personality, one that manages to entertain from start to finish while showcasing its artistic imagination above all. I recommend it both to soulslike fans who want to try a setting different from the usual and to those looking for a demanding action RPG that’s slightly more accessible than the genre’s most extreme titles. With a few inevitable compromises, Spiders’ work stands as one of the most interesting productions of recent years and shows how creativity and courage can offset, at least in part, far more evident production limits.”
read full review ↗ - 70
“Steelrising has the clearly defined bones of a great Soulslike. It features development team Spiders’ most well executed and fluid combat to date, offers players a plethora of build options that feel meaningful in customizing their approach to combat, and delivers on its unique historical aesthetic well. Unfortunately, these obvious positives are dragged down by level design sorely lacking in verticality, enemy encounters sorely lacking in variety, and a narrative sorely lacking in investment. It’s one of the more admirable attempts at the Souls formula in recent memory, but it doesn’t have every piece of the puzzle.”
read full review ↗ - 70
“As far as combat flow and challenges go, Steelrising is decent and is a good first attempt from Spiders in mixing it up in the genre they're synonymous with.”
read full review ↗ - 60
“Spiders' middle-market Soulslike harnesses plenty of soul and style, but several rusty gears impair its greater potential.”
read full review ↗ - 80
“Spiders didn't only manage to deliver a great Souls-like experience, but also managed to plunge me into a bloody struggle against a tyrant. A struggle aimed at liberating the French people from the grip of a tyrannical ruler who oppresses people and suppresses freedom and dignity. It is an alternate history experience that showcases the events of the French Revolution in a way I never imagined I will ever see. Yes, the game suffers from minor technical problems and some repetition, but overall, it's an experience that I'd recommend to all Souls-like fans.”
read full review ↗ - 70
“Steelrising is a familiar game with just enough to really stand on its own two feet. It's not a revolution but it could have been the start of one. ”
read full review ↗ - 70
“Steelrising is a story first, Souls-like second, with the player getting an alternative take on the French Revolution. The storyline, side quests and character development is pretty decent, but the combat does weigh it down since it is supposed to be more difficult than it is.”
read full review ↗
…and 105 more tracked reviews.
Patch history
- Steelrising - New Game Plus is now available!Sep 29, 2022significant · resets scoring window
