Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 81 | 13 |
| All-time Steam reviews | 95% | 90 | 205 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“The writing here, though, leaves a lot to be desired. I’m used to visual novels having slow opening routes, but completely foregoing any real character development for hours made this game incredibly difficult to get into. Once over the hump of the initial route, though, Altdeus managed to provide an entertaining story, one that I didn’t mind strapping my Vive headset on for. It’s not mind-blowing by any means, but it’s still a worthwhile read.”
read full review ↗ - 60
“As long as you go into the experience knowing what to expect, Altdeus: Beyond Chronos has the potential to be genuinely entertaining. However, on the scale of interactivity, this really doesn't qualify a game. The inability to take full advantage of the VR platform ultimately seals it's fate as nothing more than an acquired taste that will prove to be off-putting to many.”
read full review ↗ - 80
“ALTDEUS: Beyond Chronos is a fun adventure and a really interesting use of virtual reality. That being said, the visual novel genre and its notoriously slow pacing is not going to be for everyone. For better or for worse, the genre has a bit of a stigma with gamers for not necessarily being much of an actual game and ALTDEUS: Beyond Chronos won’t do anything to change that perspective. Thankfully though, the branching paths and generally interesting narrative add plenty of reason for fans of the genre to give this science fiction adventure a go and experience it with the twist that the PSVR provides.”
read full review ↗ - 80
“An enjoyable visual novel that really benefits from being in VR.”
read full review ↗ - 80
“ALTDEUS: Beyond Chronos proves that visual novels can work surprisingly well in virtual reality. The ways in which your mode of interaction are worked into the setting are clever and really help to increase the sense of immersion. It might not feel like many of your choices have an effect on the story, with most branches being a result of clear binary choices at set points, but I have enjoyed my time in the world of Lieutenant Chloe and will delve back in to seek out the last couple of alternative endings.”
read full review ↗ - 90
“ALTEDEUS: Beyond Chronos is a beautifully crafted game, that can and should be experienced in VR. Being a part of an anime setting, and experiencing everything on a personal scale was intriguing. The polish and detail is absolutely there, and works out amazingly.”
read full review ↗ - 90
“A really great experience and an exciting step forward for the future of virtual visual novels. You really feel much more drawn into the role of the main character than a typical visual novel. Complimented by a really fantastic soundtrack and interesting characters to help tie together the story, and you always feel compelled to continue and keep uncovering more information about the world and the meteoras.”
read full review ↗ - 70
“Overall, ALTDEUS: Beyond Chronos’ writing is excellent, with rounded characters who dodge most of the usual anime tropes. It may not have delivered the mech-piloting mayhem I was expecting, but it’s a smart visual novel, with enough interactivity, plot twists and emotional gut-punches to keep you engaged. Throw in multiple endings, some of which can only be unlocked on subsequent playthrough and, even though you don’t get to personally punch Space Godzilla in the face, it’s well worth suiting up for.”
read full review ↗ - 80
“Telling too much of ALTDEUS: Beyond Chronos’ story would compromise what it’s really trying to do, but this isn’t to imply that it’s reliant on some sort of obligatory Shyamalan twist. No, like the best visual novels, it remains focused on its character growth, and unveils its secrets and motives with time. For someone with even a light taste for anime who may not normally take to visual novels, ALTDEUS: Beyond Chronos should make them a believer.”
read full review ↗ - 60
“Altdeus: Beyond Chronos has it’s ups and downs. It has some particularly interesting characters, a story that has a slow start but becomes more interesting as it goes on and some issues with voicing and limitations elsewhere. I can say that I enjoyed it overall, but I still find it difficult to give it an outright recommendation. It’s still worth playing, but perhaps not a priority, and this is coming from one of the few people who is both enthusiastic about visual novels and about virtual reality.”
read full review ↗ - 90
“I really, really loved my time with ALTDEUS. Gorgeous character designs, fantastic voice work, compelling narrative and memorable characters all coalesced into the best gaming experience I’ve had this year. Science-fiction is one of my favorite genres because of how often it asks difficult questions about our relationships with the world and others in it, and ALTDEUS provided that in spades. Love, grief, obsession, self-loathing, sacrifice, it’s all here in one neat package. The use of VR technology to tell this story was also a boon. There’s nothing specific to the narrative that requires it be a VR title, but how that narrative is presented really took advantage of the immersive qualities VR can provide. Watching Noa’s concerts, embracing another character, fighting giant monsters, I don’t think any of it would have felt as impactful had it not been front and center. It also helped me better relate to Chloe’s emotional journey, because I saw the world literally through her eyes. What a fantastic use of the medium, and a must-play for any VR player.”
read full review ↗ - 100
“Having never previously played a virtual visual novel, ALTDEUS: Beyond Chronos is a PSVR game unlike any other I’ve encountered, and one I would highly recommend for those looking for a unique VR experience. Fans of anime too are also likely to get a kick out of ALTDEUS, as it clearly draws inspiration from series like Neon Genesis Evangelion and Macross.”
read full review ↗
…and 7 more tracked reviews.
Patch history
- March 3, 2023 Bug Fix UpdateMar 3, 2023
- February 18, 2022 Bug Fix UpdateFeb 18, 2022
- September 24, 2021 Bug Fix UpdateSep 24, 2021
- September 24, 2021 updateSep 24, 2021
- Update (2021 February 19th)Feb 19, 2021
