Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 13 |
| All-time Steam reviews | 93% | 87 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 95% | 89 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 3 total reviews in window · weighted 1.1 up / 0.1 down · computed 3h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Soda Crisis is an accessible and enthralling action platformer reminiscent of great arcade games from the past.”
read full review ↗ - 80
“It's weird to use nostalgia to describe such a modern-looking game but with how the game feels mechanically, I can't help but see [Soda Crisis] as a true successor to the older joystick platform shooters we used to play when we were kids.”
read full review ↗ - 80
“It seems everyone can easily enjoy this run-and-gun action game packed with cute visual and decent level design. Though its overall gameplay is refreshing and comfortable just like a zero-calorie soda, bland storytelling and frequent item part phase are the ones that make the soda flat.”
read full review ↗ - 75
“Soda Crisis succeeds in providing action in small doses. Even if you forget half of the possible moves, you have more than enough to become a formidable action hero who's capable of taking down everyone in a torrent of bullets. The brevity of each stage makes it perfect for bite-sized gaming sessions, and the presentation keeps the high-octane action vibe going. It's a fine outing if you love run-and-gun platformers, but make sure to bring a good pair of glasses or sit very close to the screen if you want to read any text in the game.”
read full review ↗ - 70
“The game would be a fun companion for a handheld device, hoping it will be released on other platforms such as the Nintendo switch. Overall, I had fun with this title, and if you are looking for a fun game to blow off steam, this might be the title for you.”
read full review ↗ - 82
“"Soda Crisis" is a surprising domestic game, fierce operation, changeable scenes, rich equipment system, so that it can bring players a pleasant and vivid experience, just like the ice Coke in the summer.”
read full review ↗ - 100
“If you’re a fan of puzzle platform shooters, you can’t go wrong with Soda Crisis. The game simply does everything wonderfully. From the atmosphere, to the visuals, to the fast-paced and varied gameplay, you can tell Soda Crisis was made with passion, and I expect that same passion to be reflected by the game’s player base.”
read full review ↗ - 80
“That said, the story is far from the focus of the game and its strong gameplay and striking visual design more than make up for it. The pounding electronic soundtrack is worth shouting out as well because each song manages to perfectly match the energy of the player at any given moment. There are also a ton of minigames present to shake things up in the post-game, such as a speedrunning mode and a bunch of collectable game cartridges that can be played via the arcade machine in home base. Through its marriage of bullet-hell gunplay and fast-paced platforming of games like Ori and the Will of the Wisps, Soda Crisis stands out as a phenomenal side-scrolling action-adventure.”
read full review ↗ - 80
“Soda Crisis serves up a sugary, refreshing can of good old arcade-style fun. Whether you’re in cola withdraw rage or just want to blast baddies and cause chaos, Soda Crisis goes down sweet and satisfying.”
read full review ↗ - 50
“With a forgettable soundtrack and decent, if somewhat generic, graphics, Soda Crisis feels as middle of the road as you can get without it being inherently bad. I can see what they were going for, and I get glimpses of success, but that’s all it is: just glimpses. The input lag from controllers, the fidelity going to hell, and the pretty mundane nature of it all just left me very nonplussed about the entire game.”
read full review ↗ - 75
“If you're a fan of puzzle shooters, you can't go wrong with Soda Crisis. The game does just fine.”
read full review ↗ - 60
“Soda Crisis has all the makings of an epic, modern tribute to some classic action side scrollers like Metal Slug. Instead of building a bigger, badder experience, you will get some slick controls and high octane combat smushed into tiny levels that never work together to build a larger picture. Soda crisis is just a series of mini levels, no better than the likes of Angry Birds but is presented with the guise of a fully fleshed-out action-adventure. Once you get stuck into the meat, you will find there is very little on offer here after the first 30 minutes.”
read full review ↗
…and 2 more tracked reviews.
Patch history
- 2022/12/16 Patch NotesDec 16, 2022significant · resets scoring window
- 2022/12/9 Patch NotesDec 9, 2022significant · resets scoring window
- 2022/12/2 Patch NotesDec 2, 2022
- 2022/11/25 Patch NotesNov 25, 2022
- 2022/11/18 Patch NotesNov 18, 2022
- 2022/11/11 Patch NotesNov 11, 2022significant · resets scoring window
- 2022/11/04 Patch NotesNov 4, 2022
- Big update! Come try our brand new Level Editor and make levels of your own!Oct 31, 2022significant · resets scoring window
- Minor Update 20220617Jun 17, 2022
- Minor Update 202206022133Jun 2, 2022
- Minor update 202205281142May 28, 2022
- Minor Update 202205271249May 27, 2022
- May 25, 2022 Patch Notes:Mainly Optimized for The ControlMay 25, 2022significant · resets scoring window
- Minor UpdateMay 24, 2022
- Demo 20210902 UpdateSep 2, 2021
- Demo 2108051842 UpdateAug 5, 2021
