Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 59 | 85 |
| Creator reviews (1 tracked) | – | 97 | 1 |
| All-time Steam reviews | 70% | 67 | 515 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 70% | 67 | 6 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 17 reviews sampled · 15 total reviews in window · weighted 8.5 up / 3.7 down · computed 2h ago · full methodology →
Press & Creators reviews (79)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Gungrave G.O.R.E. is a title that won’t please die-hard fans of the series and won’t appeal to newcomers either. Visually and musically, the game is flawless, but it’s ruined by its extreme repetitiveness and lack of a story. Unfortunately, even the bosses themselves aren’t exciting enough to save Gungrave. As for the unbelievable price of €49.99, I find it terribly overpriced.”
read full review ↗ - 40
“It’s been a very long time since I’ve played a truly bad game, and unfortunately, Gungrave G.O.R.E falls into that category. The further I progressed through the game, the less I wanted to play it. That’s not something I’ve found myself feeling in years, and that’s saying something. For as much as I wanted this to succeed, every attempt at grasping for a modicum of decent gameplay was met with the most tedium I’ve met in a game this year. It feels like a game defrosted from 2005, and not in a good way.”
read full review ↗ - 40
“It's amazing how this 2022 follow-up ended up being a huge downgrade that didn't learn & improve jack from a pair of its prequels made 20 years ago; that really takes talent. Yasuhiro Nightow's cool-as-heck series deserves better than Gungrave G.O.R.E.”
read full review ↗ - 70
“Gungrave G.O.R.E.'s gameplay won't be for everyone and most gamers who never played the last few games on PlayStation 2 will be lost. The constant combat can wear some people down and the sound of guns blazing becomes white noise after several minutes. Replay value is high - Grave's stats and abilities can be upgraded and there is more than just Grave to play as. Gungrave G.O.R.E. is definitely an acquired taste, but gamers who do have a taste for this brand of carnage will be in for a feast. This is the biggest and longest entry in the series, easily clocking past the 15-hour range. It borders on being excessive with how many stages there are, but this may be the final Gungrave, and it's great to carry that coffin again.”
read full review ↗ - 85
“If you like anime, John Wick-like gunplay and have a certain tolerance for jagged edges, Gungrave G.O.R.E. is a fantastic use of your gaming time. If you’ve been around since Gungrave on the PS2 and Madhouse’s weirdly brilliant anime adaptation, I’m surprised you’re even reading this.”
read full review ↗ - 25
“Gungrave GORE is one of the worst of 2022. It's functional, but supremely awful the whole way through.”
read full review ↗ - 40
“If you're someone who heard "a new Gungrave" and got excited, this is a game for you. For what it's worth, it nails that. It genuinely feels like a lost PS2 game, and that's the kind of thing we love. Although, the original game had the benefit of only being around two hours long, while G.O.R.E. clocks in at about 12. However, we can't in good faith recommend someone to spend £45 on this, outside of those with an affinity for the series.”
read full review ↗ - 40
“The only impressive thing about this game is how it fails miserably on every front. Who was this for, and what was the idea behind it - all those questions will remain unanswered.”
read full review ↗ - 60
“Gungrave G.O.R.E. is a game that feels stuck in the past. The design is excellent, the characters are fun, but the game just gets so repetitive and boring far too quickly. It isn’t a long game either and it feels like it is. That is not a good sign. I wanted to love it more than I did as I love the universe and have fond memories of those older PS2 games. This just feels like a continuation of those without the modern design and control scheme, and that drags down the fun factor over time.”
read full review ↗ - 65
“Gungrave G.O.R.E feels like a blast from the past. If you have nostalgia for the old PS2 games and want to experience a newer, flashier version then this will absolutely provide that. Just don’t go in expecting the series to have moved with the times.”
read full review ↗ - 75
“An attractive action game that you don't have to worry about reloading the gun. The participation of Yasuhiro Naito, who created the original character design, resulted in an attractive reincarnation of Grave. While the game has various combat gimmicks that spice up the battle, a story that you may not follow if you are not familiar to the original IP and repetitive stage composition may be felt awkward for some players.”
read full review ↗ - 60
“Gungrave G.O.R.E. feels like one of those games that would have felt right at home in an arcade years ago. The action’s borderline unrelenting, and some of the cheaper, more annoying hordes of characters almost feel like they were made for eating someone’s quarters. Characters look interesting and creative early on, but like the gameplay become repetitive fairly early into things, which is a shame since there are a lot of beautifully realized if linear environments that feel more like they are meant to be ‘gotten through’ instead of enjoyed and explored. Gungrave G.O.R.E. has some rewarding moments here and there, but it’s a relatively average game that is likely only to appeal to hardcore fans of action games of the source material.”
read full review ↗
…and 67 more tracked reviews.
Patch history
- GUNGRAVE G.O.R.E - PATCH NOTES 1.05May 5, 2023
- GUNGRAVE G.O.R.E - PATCH NOTES 1.04Apr 14, 2023
- GUNGRAVE G.O.R.E - PATCH NOTES 1.03Feb 24, 2023
- GUNGRAVE G.O.R.E - PATCH NOTES 1.02 - Let’s go Bunji jumpin!Jan 27, 2023significant · resets scoring window
- GUNGRAVE G.O.R.E - PATCH NOTES 1.01Dec 16, 2022significant · resets scoring window
- GUNGRAVE G.OR.E - PATCH NOTES 1.0Dec 2, 2022significant · resets scoring window
