Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 12 |
| All-time Steam reviews | 80% | 74 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 0.3 down · computed 4h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Even without much of the LoL context, Hextech Mayhem is still a fun ride for music game aficionados and 2D platformer fans.”
read full review ↗ - 50
“As a smaller budget game, the rhythm mechanics are decent enough, and once you unlock Full Action Mode the problems with freestyle mayhem completely disappear. Unfortunately, more freestyle mayhem means more performance drops, which means more missed button presses. Hextech Mayhem is a fine little game, but the fact that the best way to play just doesn't work sometimes and is only available after finishing the game, I'm not sure I can really recommend it to anyone that isn't a League of Legends fan that's really itching to see more of Ziggs in action.”
read full review ↗ - 73
“Hextech Mayhem: A League of Legends Story is a fun rhythm game that features a couple of interesting ideas. Other than that, this experience doesn't offer much for the MOBA world or for the gamer.”
read full review ↗ - 80
“You know, like bubble wrapping nylon wrapped in white stuff. Let it fall into your hands; I'm ziggs the moon, boom, boom, pat, bam!”
read full review ↗ - 75
“Is a fun runner that mixes music with the idea of pressing the buttons at the right time, it's cheap price might make you ignore its overly used art and overall design on each level.”
read full review ↗ - 50
“While Hextech Mayhem: A League of Legends Story provides a great experience in short bursts, none of its levels feel as replayable as the best of the developer's past work or the best of the rhythm genre. This is a fatal flaw in a game with gated progression, and there are no supplementary modes or other features to distract from it. As it stands, the game's mix of mobile mechanics makes its release on traditional platforms baffling, and only those who are immediately intrigued by Ziggs in a game outside of League of Legends will get something substantial out of the final product in its current available forms.”
read full review ↗ - 75
“Despite these qualms, I mostly enjoyed my time with Hextech Mayhem: A League of Legends Story. There are definite issues I have with it as a rhythm platformer, and these make it a bit of a slog to play through in long sessions. However, for short bursts, there's little I can ultimately fault it for. If you're already a League of Legends fan looking for a different sort of experience, it's hard not to recommend Hextech Mayhem, though it may be a slightly tougher sell otherwise.”
read full review ↗ - 80
“The ease of access of Hextech Mayhem ensures that if you’re coming off of Arcane, you can immerse yourself in the League world with a lot less strife than the MOBA.”
read full review ↗ - 70
“It arrives as the first independent game in the Riot universe with large doses of explosions and chaos. The control is easy to understand but difficult to master, although it can become repetitive.”
read full review ↗ - 75
“Everything is declined in a discreet mix between runner platform and rhythm game. Hextech Mayhem will keep you busy for a handful of hours and, at a budget price of just under 10 euros, it was difficult to ask for more.”
read full review ↗ - 80
“Playing Hextech Mayhem you'll find yourself keeping the tempo, while flying in explosions as a little yordle. And that's cool.”
read full review ↗ - 77
“Curious League of Legends spin-off, this Hextech Mayhem. It's a simple but solid rhythm game that could use some variety to spice up the gameplay and the level design.”
read full review ↗
…and 2 more tracked reviews.
Patch history
- Patch v1.7.1Jun 30, 2022
- New Patch - 1.7Jun 15, 2022
- Patch v1.1 - Live NowNov 24, 2021
- Patch v1.1 - UpdateNov 20, 2021
- Patch v1.1 - Now LiveNov 20, 2021
