Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 61 |
| All-time Steam reviews | 74% | 70 | 391 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 87% | 81 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 9 reviews sampled · 10 total reviews in window · weighted 5.6 up / 0.8 down · computed 2h ago · full methodology →
Press & Creators reviews (38)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Blue Manchu delivered the goods with Void Bastards, but this follow-up is a disappointing effort that can't match its predecessor's atmosphere, charm, originality or strategic smarts. Instead, Wild Bastards is a strangely bland affair, melding boring top-down decision-making and dull first-person sections. The game never really picks up the pace or gives you anything surprising to work with. In a genre packed full of bangers, this one is pretty difficult to recommend on any level.”
read full review ↗ - 80
“Wild Bastards is the perfect game for those think-y roguelike fans who are ready to set aside the deckbuilding to slam some shells into a barrel, as well as for the shooter fan who is ready to think a bit harder about it when they start clicking heads. Powered by a cast of characters so fun to watch tear each other to shreds and build back up again, Wild Bastards is the perfect intersection of so many niche interests that it stands out for the ways it solidly represents all of them. The pace wavers, the story is secondary, but nothing feels better than blasting away a robot with a six-shooter, I tell ya what.”
read full review ↗ - 80
“If you're looking for a fun space western cowboy game or if you're a fan of anything with a spaghetti western vibe, Wild Bastards will satisfy your hunger just like a good can of beans.”
read full review ↗ - 70
“It has a lot going for it, including a fascinating premise, 13 unique playable characters, excellent moment-to-moment action, and outstanding production design. With a better story and more nuanced strategic and relationship-building gameplay, it would join its predecessor as a GOTY contender.”
read full review ↗ - 80
“Get ready for some varied first-person action to enjoy in bursts with roguelike flair and a bit of strategy”
read full review ↗ - 55
“While the characters and voice actors add a lot of life into the group of characters present in Wild Bastards, the gameplay falls short of making it a game I would want to return to.”
read full review ↗ - 60
“Wild Bastards is good, but it didn’t quite hit as hard as we’d hoped. That said, the studio's fantastic art direction and writing continue to shine through, enough to make this a title worth looking at.”
read full review ↗ - 70
“Wild Bastards has a unique take on the roguelike FPS genre that prioritizes strategy. The wacky space cowboy theme is interesting and the visuals are fantastic, but the game is lacking with its story, sound and it struggles a bit with repetitiveness.”
read full review ↗ - 75
“Wild Bastards is more dastardly delicious gaming to come from right here in Australia. Blue Manchu Games have done some building upon their Bastards universe to create a thoroughly fun and explosive experience. Though the game can go on a little too long and be a bit one-note, I could never accuse it of not being some of the best FPS and roguelike fusion we've had for a while. What awaits is a weird and creatively designed cast with varied playstyles, quality strategic roguelike thinking and build potential that'll more than satiate you. It's well worth going on your journey across the stars and finding yourself some weird alien outlaw friends. Family found.”
read full review ↗ - 70
“Cosmic western with collecting bandits brings an interesting combination of action with strategic progress. At first it is remarkable, but gradually the interest in the game declines. Without a proper story, it becomes too long and monotonous.”
read full review ↗ - 90
“Blue Manchu's spiritual successor to Void Bastards is every bit as complex, challenging, and rewarding as that earlier gem.”
read full review ↗ - 65
“Void Bastards is a title that I absolutely adored, so it set a lot of my expectations with what I wanted from Wild Bastards. The roster itself has a great deal of charm and personality, but the elements you engage with; combat, enemies, and the environments, where both of those play out, just fell incredibly flat. The character progression to improve the gang works well, and the abilities they have make for some interesting combat encounters. The conflicts between the gang are well written, acted, and executed, making for a compelling drama with the right amount of humor. As I mentioned before, I don’t think Wild Bastards is even remotely a bad game, it just feels like a step back for the team that gave us the vastly superior Void Bastards.”
read full review ↗
…and 26 more tracked reviews.
Patch history
- New Patch: Bug and QoL FixesOct 11, 2024
- Catch Wild Bastards in Boomstock!Sep 16, 2024
