Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 24 |
| All-time Steam reviews | 91% | 85 | 163 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 4 total reviews in window · weighted 1.7 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (25)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“Mothmen 1966 manages to blend a creepy yet oh-so-fun tale into the visual novel formula, with a sprinkle of choose-your-own-adventure and puzzles to create a retro story that I had a really, really fun time with. Despite the clunky controls in the puzzle sections, Mothman 1966 has more than enough to entertain you in its bitesize narrative, I only wish there was more! Thankfully, LGB Game Studios has announced Varney Lake coming later this year. Sign me up!”
read full review ↗ - 67
“If you've got a love for storytelling, retro graphics (in this case VERY retro, complete with a very limited color scheme), and some elements of intrigue that would feel at home in an X-Files adventure you may get a kick out of Mothmen 1966...”
read full review ↗ - 65
“Mothmen 1966 brings us closer to the past by portraying the architecture of old computers and bringing the pulp genre to life. The sci-fi story grabs you from the start if you are willing to give in and ignore the lack of interaction.”
read full review ↗ - 55
“The issue is that this is not enough to get around a general clunky feeling to gameplay and a story that doesn't feel all that unique or memorable in the end. If you enjoy a slower paced, more text-based approach to horror, or just want to feel some nostalgia for DOS era games, it may be worth giving Mothmen 1966 a look. However, without these very specific desires, I find myself struggling to enthusiastically recommend it to anybody else.”
read full review ↗ - 80
“Mothmen 1966 is ultimately a terrific little horror game, reminding us that the genre can be more than first-person jumpscare factories. As the first episode of the 3-part first volume of Pixel Pulps, the adventures of Holt, Victoria, and Lee provide a terrific first impression of what will hopefully be a memorable series. The brief interactive interludes do not hold up to the polish of the writing, soundscapes, and graphics of Mothmen 1966, but LCD Game Studio have a chance to update those mechanics when the next episode, Varney Lake, comes out later this year.”
read full review ↗ - 80
“With assured writing and gorgeous pixel art visuals, Mothmen 1966 is a compelling start to the Pixel Pulp series. A few clunky puzzle elements are the only blemish on a fast paced and engrossing story that helps pass two hours in the blink of an eye.”
read full review ↗ - 75
“A pretty punchy pulpy paperback presented in pixels”
read full review ↗ - 80
“An eerie journey back to the days when all games were a bit eerie anyway.”
read full review ↗ - 80
“Mothmen 1966 is a unique-looking and suspenseful visual novel that lets the players make decisions that will affect the story's outcome and what will happen to this cast of characters.”
read full review ↗ - 80
“By far the game’s greatest strength is the retro-inspired visuals that uses bright neon colors, leaning heavily on shades of green that callback to the Sci-Fi comics and movie covers from the 60s. If this had been released during the NES era, it probably would be known as being the best-looking NES game in existence.”
read full review ↗ - 80
“Mothmen 1966 is a creepy and atmospheric visual novel that nails the computer graphics style of the 1980s. It has great writing, interesting characters, and breaks up the reading with some timely puzzles. It is on the short side though and there isn’t much reason to replay it once you’ve reached the end so those seeking a longer visual novel experience won’t find it here. For those who are fine with getting their creepy story fill in an hour or two and getting out this one should be right up your alley.”
read full review ↗ - 80
“Mothmen 1966 brought me back to a different time in my life. When I was a young girl, I used to pour an ungodly amount of time into ‘Give Yourself Goosebumps’, R.L. Stine’s horrific (heh) take on the Choose-Your-Own-Adventure genre. Not just with the series but even with the individual books themselves. I was not finished with a book until I had soaked up every possible scare, from front to back.”
read full review ↗
…and 13 more tracked reviews.
Patch history
- NEWS UPDATE #2Nov 11, 2021
- NEWS UPDATE #1Oct 21, 2021
