Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 82 | 57 |
| All-time Steam reviews | 84% | 78 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 92% | 86 | 153 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 4, 2026) · 153 reviews sampled · 46 total reviews in window · weighted 77.3 up / 7 down · computed 1h ago · full methodology →
Press & Creators reviews (29)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Hell Clock is for players who love a challenge, who don’t mind getting their builds broken and their egos bruised. It borrows the best parts of Diablo, PoE, Hades, and Binding of Isaac, yet still feels wholly original thanks to its bold cultural inspiration and smart mechanical design. It’s not for everyone. But if you’re someone who dreams in DPS numbers and lives for build theory, Hell Clock is absolutely worth it.”
read full review ↗ - 91
“Hell Clock is a fantastic roguelike, featuring beautiful art, engaging gameplay, a rewarding leveling system, and an intriguing story. If you’re looking for a roguelike that feels like a love letter to Diablo, this is one you shouldn’t miss.”
read full review ↗ - 100
“Rogue Snail blends the depth of an ARPG with the frenzy of a roguelite, delivering an emotional journey through the scars of Brazilian history. Hell Clock is a pleasant surprise within the genre. A highly recommended title that demonstrates how typical ARPG gameplay and roguelite progression can coexist in perfect harmony with the indelible weight of memory.”
read full review ↗ - 80
“Hell Clock presents a different approach than the usual ARPGs, incorporating roguelite elements into its formula, and yet still manages to be equally captivating. The game captivates from the very first moments thanks to the careful localization of the dialogue, replete with slang and expressions typical of the Northeast, and is a true gift for those who value Brazilian culture in gaming. Its art direction is impeccable, with striking visuals that dialogue with both comic book and folk art styles, while the soundtrack animates the journey with the familiar Northeastern musicality. Hell Clock is a sure bet, my friend, for both veterans and newcomers to the ARPG universe. With a fictional narrative inspired by real events, the game also offers a robust build and relic system, capable of captivating for hours, encouraging experimentation and the use of different strategies.”
read full review ↗ - 80
“Hell Clock is a game that doesn't just try to copy the genre's successful formulas. It introduces its own unique concept, a relentless time limit, and weaves it into a compelling story inspired by real historical events. It combines fast-paced action, the variety of roguelite mechanics, and a distinctive visual style with an atmospheric soundtrack.”
read full review ↗ - 79
“Hell Clock is certainly a valid product, made with care and respect. Hell Clock combines the roguelite element linked to level up, the purchase of skills with the drop. In addition, the game also adds a countdown timer which, once exhausted, will end the game. The dopamine and satisfaction in improving the character is palpable run after run. The feeling of progress is good and worthy of a high-level Diablo-like. There aren’t actually many builds to “break” the game and an experienced player discovers them quite early. Anyway studying the synergies between relics and abilities is fascinating and encourages you to invest time and resources. Despite the adrenaline and fun, Hell Clock carries with it some of the chronic flaws of Diablo-like dungeon crawlers. The developers intelligently stemmed some of these with the idea of the timer and quick drop management. This makes the run streamlined and tactical, not leading the player to a frustrating loop looking for the right drop. Furthermore, mention should be made of some technical difficulties in levels that are too “full” of opponents and numbers. So if you’re looking for a fast-paced, adrenaline-filled, satisfying game and can put up with some technical issues, Hell Clock is a great game to try.”
read full review ↗ - 80
“Hell Clock is one of the best indie ARPGs, offering an innovative take on roguelite gameplay with a compelling, tragic story and engaging mechanics that keep you wanting more even after finishing the main story. It also includes post-game content that can keep you playing for hours.”
read full review ↗ - 85
“The game has a very original theme, a considerable number of build options, several ways to improve our character, an interesting replayability factor, and also an easy-to-pick-up-and-play gameplay. On the downside, I can only mention that the enemies have too much health at times, and that the plot could explore its potential more.”
read full review ↗ - 90
“Hell Clock is, without a doubt, one of the biggest surprises of 2025. Developed by a Brazilian team and set in the Northeast of Brazil, the game delivers a captivating narrative with refined gameplay and well-built progression systems. All of this results in a fun, challenging, and extremely original experience.”
read full review ↗ - 90
“Hell Clock masterfully blends the fast-paced, skill-based combat of ARPGs like Path of Exile with roguelike elements, delivering an addictive and rewarding experience within tight, seven-minute runs. Its strong build diversity, meaningful meta-progression, and clever risk-reward mechanics keep you coming back for more.”
read full review ↗ - 90
“I really enjoyed my time with Hell Clock. It balances all its aspects just right: narrative, gameplay, progression, and difficulty. Just watch the clock, you might lose yourself down in Hell.”
read full review ↗ - 85
“It’s very clear that a lot of care went into making a very solid game. The historical aspect gives it a lot of depth and somehow, the game never feels like it doesn’t know what it wants to be. Hell Clock finds its way as an ARPG and roguelike quite easily. It’s clear the developers at Rogue Snail had a story to tell and wanted to tell it in an approachable way. I can confirm they succeeded.”
read full review ↗
…and 17 more tracked reviews.
Patch history
- Cursed War 2.0.3.0 Patch NotesAug 4, 2026significant · resets scoring window
- Cursed War 2.0.2.0 Patch NotesJul 28, 2026significant · resets scoring window
- Cursed War 2.0.1.0 Patch NotesJul 16, 2026significant · resets scoring window
- Cursed War 2.0.0 Hotfix 2Jul 14, 2026significant · resets scoring window
- Cursed War 2.0.0 Hotfix 1Jul 10, 2026
- Hell Clock: Cursed War is now Live!Jul 9, 2026significant · resets scoring window
- Launching Cursed War Early on July 9th!Jul 2, 2026significant · resets scoring window
- Update 1.2.1 Hotfix 1Nov 27, 2025
- Update 1.2.1Nov 26, 2025significant · resets scoring window
- Update 1.2 Hotfix 3Nov 25, 2025
- Update 1.2 Hotfix 2Nov 24, 2025
- Update 1.2 Hotfix 1Nov 24, 2025
- Update 1.2 - Movement Revamp is Now AvailableNov 22, 2025significant · resets scoring window
- Update 1.1.1 Hotfix 1Oct 9, 2025
- Update 1.1.1 Patch NotesOct 8, 2025significant · resets scoring window
- Update 1.1 Hotfix 4Oct 2, 2025
- 1.1 Hotfix 3Oct 1, 2025
- 1.1 Hotfix 2Sep 30, 2025
- Update 1.1 Hotfix 1Sep 29, 2025
- Update 1.1 - Clockmaker's Tools is Now AvailableSep 29, 2025significant · resets scoring window
- 1.1 Design Manifesto & Patch NotesSep 22, 2025significant · resets scoring window
- 1.1 Crafting System PreviewSep 17, 2025
- 1.0.3 Hotfix 3Sep 1, 2025
- 1.0.3 Hotfix 2Aug 28, 2025
- 1.0.3 Hotfix 1Aug 28, 2025
- Update 1.0.3 - The Performance PatchAug 27, 2025significant · resets scoring window
- 1.0.2 Hotfix 3Aug 6, 2025
- 1.0.2 Hotfix 2Aug 6, 2025significant · resets scoring window
- 1.0.2 Hotfix 1Aug 5, 2025
- Update 1.0.2 Released: Campaign Rework + New EndgameAug 5, 2025significant · resets scoring window
- Major Update Incoming: Improving Progression and EndgameJul 29, 2025significant · resets scoring window
- 1.0.1 Hotfix 2Jul 25, 2025
- 1.0.1 Hotfix 1Jul 25, 2025
- Update 1.0.1 and State of The GameJul 24, 2025significant · resets scoring window
- Hotfix 3Jul 23, 2025
- Hotfix 2Jul 22, 2025
- Hotfix 1Jul 22, 2025
- Demo Patch #2 is Live!Mar 24, 2025significant · resets scoring window
…and 2 earlier patch announcements.
