Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 65 | 22 |
| All-time Steam reviews | 63% | 62 | 57 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 0 total reviews in window · weighted 0 up / 0.6 down · computed 18m ago · full methodology →
Press & Creators reviews (23)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Maglam Lord has a lot of potential, but you'll need to stick it out and try to squeeze some joy from its repetitive combat system and stale dungeon design. Along with its writing, an excellently drawn cast of characters - who can be recruited and romanced through the dating mechanic - offer shining moments in an otherwise unremarkable action-JRPG. The potential is certainly there for something special, and the game's visual cues for possible results of dialogue options removes much of the guesswork common in other games, but the execution falls flat in the combat department and holds back the enjoyable visual novel elements of this package from being as good as they could be.”
read full review ↗ - 50
“It’s certainly not a bad title, and thankfully the issues that are there are such that they don’t create an active barrier to progress, but the entertaining parts are steadily diluted enough that the experience as a whole misses out on being something to be fully celebrated.”
read full review ↗ - 66
“While I often fail to really "get" some of the titles that come my way that are driven by weirdo sensibilities and characters, every once in a while there's at least one that amuses me...”
read full review ↗ - 50
“There is little in Magnum Lord that stands out as good or interesting. The story segments are mildly amusing, as well as a few of the characters, but the plot goes nowhere fast, and the rest of the game is hard to enjoy. Combat oscillates between two second stomps to five minute plus long slogs, all the while being far more boring than it might look. The entire other 'half' beyond the visual novel segments is laughably bad in the design and the game does little to separate itself from either better or more unique JRPGs currently out.”
read full review ↗ - 60
“Maglam Lord's got heart, but it's encased behind some disappointingly shoddy design.”
read full review ↗ - 65
“Felistella can create something really fun and interesting in the future. But Maglam Lord needs to be improved in may ways.”
read full review ↗ - 65
“Maglam Lord has styles of quite old fashioned JRPG, especially its graphic looks like it was developed at 90's, the Playstation One era. But the developers, who also have made 'Summon Night' series, successfully create another simple, great immersive story.”
read full review ↗ - 70
“Overall, Maglam Lord had a lot of potential that it just didn’t fully capitalize on. While characters and dialogue are done really well, the combat that becomes tedious contrasting against some arbitrarily powerful or annoying bosses can be frustrating. Most enemies are simply palette swaps, including bosses that are just large normal enemies, and an annoying grind for materials at times really serve to slow the game down. Maglam Lord certainly isn’t bad, but it isn’t all it could be, either.”
read full review ↗ - 70
“If your action-RPG library has felt a little lacking as of late,Maglam Lord might be what you’re looking for. This story of a long-slumbering Bladelord awakening to a new world order combines dungeon exploration with side-scrolling encounters and a splash of romance.”
read full review ↗ - 70
“Maglam Lord ends up in an unusual niche. It has better production values than a budget title but doesn’t offer enough to compete with a full AAA release. This makes it a lot of fun when expectations get set appropriately. It was perfect for those days when I just wanted to punish enemies by mashing buttons, and the accompanying story was a pleasant bonus.”
read full review ↗ - 60
“Underwhelming in all aspects outside of the story and characters, Maglam Lord isn't a game that will have you hooked from beginning to end, but there is enough here in its narrative for those looking for something a bit more light-hearted.”
read full review ↗ - 80
“Maglam Lord is a simple story with unforgettable characters who you will meet and argue or fight alongside with. While Maglam Lord is a shorter experience for sure, it’s definitely a fun ride of fighting and love. Dialogue is quirky and funny especially with the voice acting on top of it.”
read full review ↗
…and 11 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
