Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 20 |
| All-time Steam reviews | 63% | 62 | 35 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 18% | 29 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 4 total reviews in window · weighted 0.3 up / 1.4 down · computed 2h ago · full methodology →
Press & Creators reviews (23)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“There's a solid base for a kart game here, but there's just not enough content to be considered a contender on the Switch. As a result, it's hard to compete against something like Mario Kart. And priced at $40, spend the extra $20 and get Mario Kart 8 Deluxe on the Switch instead.”
read full review ↗ - 70
“On the track, Smurfs Kart pulls off a surprisingly solid imitation of Mario Kart, with satisfying handling and some wonderful visuals (albeit at 30fps). In the grand leaderboard of Switch karting games, it's not quite going to trouble the podium places, but it's certainly lingering just behind the front-runners and definitely delivers an entertaining time, even if it's as short as its subject matter. A lack of courses is what keeps it from being one of the very best karting games on the Switch, but they certainly haven't Smurfed this one up.”
read full review ↗ - 68
“While there’s some novelty in seeing these characters race and rumble, it simply falls short of the competition”
read full review ↗ - 60
“Smurfs Kart is a decent racer that is a nice alternative for consoles without Mario Kart. It simply doesn’t have a lot of staying power though. I was done with the game before I finished the main tournament mode and I didn’t find myself coming back to collect stickers. Some type of unlock system or some more unique and inspiring tracks would have gone a long way. Still if you love the Smurfs and enjoy Mario Kart, you can’t go wrong with this one.”
read full review ↗ - 40
“To Smurf's Kart Next Gen is full of colors but no content.”
read full review ↗ - 65
“Smurfs Kart is pretty smurfy, at least in some parts. It nails the mechanics of Mario Kart quite well, the presentation is quite nice despite the low frame rate, and it has a good sense of speed. That said, the small number of tracks, vagueness on weapons, and basic modes mean that most Smurfs fans will knock out everything in an afternoon and struggle to return. It's not that bad of a kart racer for the Switch, but only die-hard fans of the recent cartoon will want to make this their main kart racer.”
read full review ↗ - 40
“Smurfs Kart was looking very promising until the gameplay and overall design of the game turned out to be a simple kart race with the Smurfs theme added onto it. Most of the effort was put into creating models and themes, but the rest feels like it was just taken from the basement of the developer’s studio and added little modifiers into it.”
read full review ↗ - 75
“Smurfs Kart doesn't try to reinvent the wheel, instead giving you a clear Mario Kart-inspired kart racer with fantastic visuals, a good variety of playable Smurfs and accessible gameplay. If your family is looking for their next competitive racer, this game delivers tons of multiplayer thrills.”
read full review ↗ - 45
“Smurfs Kart itself is not a bad game, it's just very shallow and almost all the competition handily beats it. The whole situation is made worse by the fact that the game has woefully little content and has completely omitted online multiplayer, leaving you to discover all of its content in one short evening.”
read full review ↗ - 70
“Smurfs Kart is a family-friendly kart racer that makes good use of the Smurfs license but runs out of gas a bit too fast. The controls are easy for anyone to pick up, the tracks have some nice layouts, and the characters feel different enough but there just isn’t enough here for modes to make this a must-play for kart racing fans.”
read full review ↗ - 60
“If it cruelly lacks madness and content to stand out, Smurfs Kart remains a correct family entertainment, in the so cute universe of Peyo.”
read full review ↗ - 30
“Smurfs Kart had a lot of potential to be great if there was a story or even just a bit more of the usual Kart Racer madness added in. It has a few fun and redeeming qualities, like the unique powerups and unique track designs, but Smurfs Kart comes off as a more generic Kart Racer that would’ve been great during the movie releases. It’ll need a lot more substance to gain good traction on the wild roads of gaming.”
read full review ↗
…and 11 more tracked reviews.
