Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 58 |
| Creator reviews (2 tracked) | – | 81 | 2 |
| All-time Steam reviews | 73% | 69 | 145 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 3 total reviews in window · weighted 3 up / 0 down · computed 59m ago · full methodology →
Press & Creators reviews (47)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“An exciting and unusual story-driven game in which you can look into the future and figure out in which direction you want to lead the narrative. A lot remains a mystery until you get to certain scenes, but the ability to plan ahead is unusual enough for the genre that Harmony leaves a great lasting impression.”
read full review ↗ - 70
“The most delightfully surprising thing about Harmony is that using the Augural board never feels clinical, given that the choices you make throughout attest to the game’s belief that logic and empathy aren’t mutually exclusive. You almost always know what the rewards are for each of your choices, so picking an option that, say, doesn’t yield egregore, the crystalized energy that fuels each Aspiration and serves as a sort of skill check for certain nodes, demonstrates a real commitment to helping others, not for one’s own sake, but for the sake of others.”
read full review ↗ - 70
“Overall, Harmony: The Fall of Reverie offers an intriguing futuristic premise combined with a focus on an emotional narrative. This visual novel from Don't Nod captivates players with its contrast between reality and a dreamlike world that embodies various human traits and emotions. The game focuses on diverse choices and consequences that influence the characters’ fates, bringing dynamism to the decision-making process. Although some game mechanics may seem complicated and confusing, the challenge of uncovering the secrets of the Aspirations and deciding the fate of both Polly and humanity is imaginative. Even though occasional shortcomings detract from the overall experience, Harmony: The Fall of Reverie deserves the attention of players who enjoy making important decisions and are open to an unconventional experience with a fresh take on classic game genres.”
read full review ↗ - 89
“In many ways playing out as a more mature and deeper Choose Your Own Adventure take, Harmony offers great dynamic storytelling”
read full review ↗ - 80
“Harmony: The Fall of Reverie contains DON'T NOD's best narrative since the excellent Life is Strange. The fact that you have to manage two realities at the same time is well established, and you can quickly see the consequences of your choices. The multiple possibilities offered by the Mantique system make the game extremely replayable. Many will miss the lack of real action, however, as the game consists solely of choosing which actions to perform. The game's distinctive style is very well executed and lends it a great deal of charm. Despite a few long stretches, you'll have a great time in the company of Polly and Harmonie.”
read full review ↗ - 60
“Another double-edged sword is the brevity of the game. While we'd argue that a lot of visual novels pad out the running time and get a little long in the tooth, the eight hours we spent with Harmony weren't enough to effectively flesh out the world or the characters. That said, the story moves at brisk pace, and we never found ourselves bored even if we were sometimes a little confused.”
read full review ↗ - 80
“Harmony: Fall of Reverie is a fascinating and experimental exercise in how to write a branching narrative in a way that keeps the player occupied with more than just the occasional binary choice. The way it handles the path the player takes as they progress, especially with the mechanic of gathering crystals, is like nothing else that I have ever played. While it is a shame that the loading screen issues drag the experience down a bit, for fans of narratives in video games and the unique ways only a game can tell them, Harmony is well worth a look.”
read full review ↗ - 65
“Harmony: The Fall of Reverie, Don't Nod's latest narrative adventure, offers a web of paths to explore numerous variations of its story, but the mechanics governing your choices often get in the way.”
read full review ↗ - 30
“Despite its lovely aesthetic and heavy worldbuilding, the messy plot and inability to show nuance or interesting developments make this an ultimately dull experience.”
read full review ↗ - 75
“Harmony: The Fall of Reverie feels like a game that works best for players who are curious about the visual novel genre but want more recognizable game mechanics and a few restrictions to help them along. The Augural makes choices simple enough if you're trying to go for a specific outcome, but the story and character reactions make you second-guess your approaches. The game looks and sounds wonderful compared to many of its contemporaries, and while it might not make you a convert to the genre, it is an interesting adventure that you'll want to go through, provided you can get over the constant world-flipping and a few story quibbles.”
read full review ↗ - 86
“It’s safe to say Don’t Nod haven’t lost their ability to make an audience cry. Harmony: The Fall of Reverie is a beautifully paced, amazingly acted, gorgeous game. There is enough replayability with the multiple endings to make it a lengthy and fun experience. The stunning artwork is wonderful to behold, and the game certainly has a powerful message about large corporations and the sanctity of one’s home.”
read full review ↗ - 90
“A compelling, nuanced story told beautifully and with many diverging paths, Harmony: The Fall of Reverie is a stunning example of how powerful the visual novel format can be. It uses the desires, pains, and histories of its characters to paint a rich emotional landscape against the context of a changing world, with the player's decisions shaping both the intricacies and the broad strokes of this world's future. With striking art design, immersive writing, and massive variety of story possibilities, this is a must-play for narrative adventure fans.”
read full review ↗
…and 35 more tracked reviews.
Patch history
- Minor updateApr 8, 2024
- Harmony: The Fall of Reverie - Patch 1.02 (July 2023)Jul 19, 2023significant · resets scoring window
