Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 58 | 111 |
| All-time Steam reviews | 65% | 63 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 70% | 67 | 700 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 9, 2024) · 300 reviews sampled · 700 total reviews in window · weighted 111.4 up / 48.1 down · computed 3h ago · full methodology →
Press & Creators reviews (101)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“A mediocre release in which conflicting elements don't add up to a fun game. Wanted: Dead doesn't hold up against other February releases.”
read full review ↗ - 10
“At the start of Wanted: Dead, players are given the chance to enter a training simulator that walks them through the basic functionality of combat against holographic foes. It’s revealing when one of the levels in the game is set inside the drab and boxy corridors of that simulator. Apart from your foes now being flesh and blood, there’s functionally no difference in killing them. But, then, nearly every level of Wanted: Dead is practically the same, and no amount of stolen memes, nostalgic riffs, and non sequiturs can hide that depressing fact.”
read full review ↗ - 60
“While Wanted: Dead has some charm and some interesting gameplay and minigames to break up the pace, the terrible shooting mechanics, and lack of checkpoints in crucial parts of the game mean you have to really take up the game with its own broken-as-heck terms. At the very least, it's a 10-hour-or-less thrill ride so it's not a complete slog and it has its heart in the right place design-wise. It will toughen you up, if you give it a chance.”
read full review ↗ - 55
“Wanted: Dead looks back at the last twenty years of game design and manages to combine shooter and hack ‘n’ slash elements rather cohesively into one of the tightest melee/shooters I’ve played in a long while. Unfortunately, while I will scoop praise on the gameplay until the end of time, there are issues that can’t be ignored. When I wasn’t shooting things with gleeful abandon, everything else was trying to make me put down the controller. The wooden plot and lifeless characters are a given, but the strange minigames, awful level pacing and difficulty spikes left a bitter taste in the mouth. There’s no doubt this is a fun game and I can see a small section of players absolutely loving it to death, but outside a tight knit niche of fans, I’m certain that Wanted: Dead will sadly be quickly forgotten.”
read full review ↗ - 45
“Wanted: Dead captures the spirit of schlockier action blockbusters that've been long forgotten, but doesn't successfully argue why they deserve a comeback.”
read full review ↗ - 70
“Wanted: Dead is a great action game, with flashy visuals, violent combat full of blood and dismemberment, and an interesting if unusual story, carried by fascinating characters, external influences and a sinister plot. The world is built in a cool, refreshing way and the moment-to-moment gameplay is engaging though sometimes simple. It delivers something not only unique but recommendable to fans of futuristic worlds and action games.”
read full review ↗ - 55
“Violent, ridiculous, and occasionally fun, Wanted: Dead misses a lot of its marks but is still worth a look for the devoted.”
read full review ↗ - 65
“Wanted: Dead is first of all a violent and completely ridiculous game, but it's a game that is completely self-assured. But it is also very difficult which makes it inaccessible for many people. However, if you are one of those people who are always looking for a challenge, this game could probably fulfill your need. But only if you are able to get past its camera problems as well as the small picture slowdowns here and there. It's a shame because the game was promising in its genre. But in the end, we end up with a game that is at most correct.”
read full review ↗ - 50
“Wanted: Dead is, at its worst, a frustratingly bad action game, but in its inexplicable presentation, nonsensical storytelling, and baffling character dialogue, it's difficult to completely dismiss. There's undeniable fun to be had here in a so-bad-it's-good kind of way, and that might even be enough for the game to secure cult status somewhere down the line. But for now, you'll need to slog through some of the most jank combat in full-price gaming to squeeze enjoyment out of the experience. Wanted: Dead is a truly fascinating mess.”
read full review ↗ - 58
“The fact that it successfully revives the 2000's style of games, along with their problems, doesn't mean it deserves any kind of a pass. Wanted: Dead is aimed at a strictly specific audience and no one else. It doesn't even have impressive graphics to grab the attention of the rest of us, and the voice over is mediocre and irritatingly repetitive. The fact that, price-wise at least, it's being marketed as an AAA title can only be described as another joke by its creators.”
read full review ↗ - 90
“Wanted: Dead is a sneaky love letter to the PS2 & OG Xbox era of gaming. It's tough as nails, charming, and addictive as hell. What more could you ask for?”
read full review ↗ - 45
“Wanted: Dead is a mess of a game with hints of excellence strewn about. I wanted to love it a lot more than I did. Instead the game kept making me frustrated at every turn. There have been a million examples of how to make a challenging game without making it frustrating. Wanted: Dead is the epitome of the latter. It simply uses lazy tropes instead of clever game play to create its difficulty. The end result is a game that has some great ideas, but will not interest most players. I expect most to quit before finishing the first boss.”
read full review ↗
…and 89 more tracked reviews.
Patch history
- Wanted: Dead - Combat Overhaul Update 1.13Apr 9, 2024significant · resets scoring window
- Wanted: Dead - Anniversary Update 1.12Feb 12, 2024significant · resets scoring window
- Wanted: Dead - Holiday Patch 1.11Dec 20, 2023
