Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 298 sampled Steam reviews (278 positive / 20 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing36% mention it
- Visuals & art12% mention it
- Performance8% mention it
- Combat8% mention it
- Difficulty & balance4% mention it
What negative reviews complain about
- Story & writing30% mention it
- Controls & UI15% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
88%
112 reviews
5-15h
96%
145 reviews
15-40h
100%
33 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 76 | 6 |
| Creator reviews (1 tracked) | – | 79 | 0 |
| All-time Steam reviews | 95% | 89 | 1000 |
| Metacritic user ratings | – | 83 | 13 |
| Post-patch Steam reviews (trust-weighted) | 93% | 88 | 97 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.4, but scores above 88 must be earned in front of a mass audience; this verdict rests on 44,669 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 276 reviews sampled · 189 total reviews in window · weighted 133.9 up / 9.3 down · computed 2h ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 78
“Call of Juarez: Gunslinger offers little challenge for experienced players, although its fun level design and high replay value make the experience worthwhile.”
read full review ↗ - 80
“What is surprising, however, is that content of this quantity and quality costs just $15. With its meaty eight- to ten-hour campaign and near AAA-caliber execution (plus an endlessly replayable arcade mode), this game could have easily been a full-priced offering just two or three years ago.”
read full review ↗ - 70
“Despite its successes and mild inventions, Gunslinger can't quite manage to struggle free of the general sense of ennui surrounding the corridor shooter in 2013.”
read full review ↗ - 80
“There's so much stupid satisfaction to be had from Gunslinger's bloody headshots and from nailing sweet combos that its flaws quickly disappear in a flurry of gunpowder and shotgun shells. It doesn't look half-bad either, with a semi-cel-shaded design and some nicely detailed environments that drive the Wild West theme home.”
read full review ↗ - 80
“Call of Juarez: Gunslinger lifts the franchise after the failure that was The Cartel. When you find yourself in a duel with sheriff Pat Garrett, you’ll forget everything about Battlefield and Modern Warfare. At least for a while.”
read full review ↗ - 80
“Although short, Call of Juarez: Gunslinger is a fun, exciting, and story-driven game. The way in which Silas recants his tales, the rewarding leveling system, the variety of locations and situations you play through, and the superb voice acting make the game memorable and worthwhile.”
read full review ↗ - 70
“For less than 15 euros, Techland gives us an honest game which can stand the comparison with blockbusters. The developers took great care in making a nice environment through the use of cel-shading for graphics, music, and the voice that makes the game entertaining. But Call of Juarez Gunslinger ain't faultless. The game is quite short, the AI and the dullness of the gameplay are serious faults. Gunslinger is an arcade title that you should play like an arcade game: intensively and quickly!”
read full review ↗ - 80
“A few rough spots do little to tarnish this energetic and purely fun and unpretentious FPS. [Aug 2013, p.78]”
- 79
“This Gunslinger isn't fancy or high tech. It excels where it matters most, with satisfying gunplay in a colorful old west setting that’s satisfying enough to have you forget or overlook the game's faults. If you're looking for a shooter that lets you spit fire into the hearts of your enemies, strap on the spurs and become a Gunslinger yourself.”
read full review ↗ - 70
“If all you want is to gun down wave after wave of enemies set to the pleasant Southern drawl of its narrator, hang up your spurs and have at it. If however, you demand a little innovation with your arcade shooters, then much like Silas himself, tales of Gunslinger's greatness may be greatly exaggerated.”
read full review ↗ - 80
“Possibly the best thing about Gunslinger, though, is how little it costs. At just $15, it’s one of the best bang-for-the-buck games I’ve seen so far this year, and has a slickness and confidence that belies its budget price.”
read full review ↗ - 85
“It feels like the developers at Techland did a little soul searching on this new game trying to come up with ways to creatively tell players are story, not cover up a poor narrative with swearing and racial stereotypes.”
read full review ↗
…and 24 more tracked reviews.
Patch history
- Call of Juarez Gunslinger Update 1.05 ReleasedJan 16, 2014
- Call of Juarez Gunslinger Update 1.05 ReleasedJan 16, 2014
- Call of Juarez Gunslinger Update 1.04 ReleasedDec 24, 2013
- Call of Juarez Gunslinger Update 1.04 ReleasedDec 24, 2013
- Call of Juarez Gunslinger Update 1.03 ReleasedJun 21, 2013
- Call of Juarez Gunslinger Update 1.03 ReleasedJun 21, 2013
- Call of Juarez Gunslinger Update 1.02 ReleasedJun 11, 2013significant · resets scoring window
- Call of Juarez Gunslinger Update 1.02 ReleasedJun 11, 2013significant · resets scoring window
- Call of Juarez Gunslinger Update 1.01 ReleasedMay 25, 2013
- Call of Juarez Gunslinger Update 1.01 ReleasedMay 25, 2013
